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libgdx
09-13
Software design
Accessing to inner class in java
09-07
Mobile
libGDX problem with getWidth() and getHeight() after resizing
08-08
database
Extra Thread decreases FPS in LibGDX Java
08-04
Mobile
Compiling LibGDX on Android with Jvdroid
07-13
Blockchain
Animation too fast when Gdx.input.justTouched() libgdx
07-04
Software design
Using opengl ZBuffer with Libgdx Spritebatch
07-02
Software engineering
Unable to Initialize DesktopLauncher After Upgrading Android Studio
06-26
OS
Array of sprite animation libgdx
06-15
front end
Libgdx & Android: Playing multiple sounds fast causes game to freeze/stutter
06-09
Back-end
How to avoid NullPointerException when initalizing ShapeRenderer at LibGdx
05-29
Mobile
How to change Java version of libgdx project?
05-20
Software design
How to properly serialize and deserialize an array of objects into/from json?
05-18
Software engineering
reposition object in circle
05-14
Software engineering
How do I wait until data from Preferences DataStore is loaded?
05-02
Software engineering
Gravity in two lib-gdx dimensions
03-24
Net
How can I use the Android String Translation in a LibGDX Project?
03-24
Enterprise
Receiving java.lang.UnsatisfiedLinkError on badlogic.BufferUtils
02-21
Net
How to reuse the window (or close the current one) when hitting the Run button?
12-21
Back-end
FileReader can't open the txt file
12-21
Software design
LibGDX project creation tool using Gradle 6.7.1 which doesn't support my JDK version (17)
12-14
Software design
when creating .jar in my libgdx game an error comes out via gradle dist
12-11
OS
LibBDX project creation tool using Gradle 6.7.1 which doesn't support my JDK version (17)
11-29
database
Scala with LibGDX outputs error when creating Animation
11-23
database
Strange behaviour parsing booleans in java
11-13
database
LibGDX gives a gradle error when I try and build my game
10-27
Software engineering
Libgdx: the render method
10-02
Back-end
does LibGDX draw outside of the camera?
09-17
Software engineering
LibGDX: Scale Movement Projection Line to Always be the Same Length
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