What I am looking for would essentially be a " " to a " " command using native java script. The program simply runs an animation for a given number in which the idea of the animatio is that it adds 1 after one second, two after two seconds and keeps going in the same fashion until the animation is stopped.
var counter = 10;
var animationOn = false;
var counterAnimation;
var plusOne;
function updateCounter() {
//update the counter value
var plusOne = counter ;
for (var i = 1; i = < 100000000;) {
}
//show the counter
var counterSpan = document.getElementById("counterHolder");
counterSpan.innerHTML = plusOne;
}
function startCounterAnimation() {
if (animationOn == false) {
animationOn == true;
counterAnimation = setInterval(updateCounter, 1000);
}
}
function stopCounterAnimation() {
if (animationOn == true) {
animationOn == false;
}
}
<!DOCTYPE html>
<html>
<head>
</head>
<body>
<button onclick="startCounterAnimation();">
Start counter animation
</button>
<button onclick="stopCounterAnimation();">
Stop counter animation
</button>
<span id="counterHolder">6931418</span>
</body>
</html>
CodePudding user response:
- You don't need the
for
loop. - You should assign to the global
plusOne
variable, not declare a local variable in the function. - You should add
counter
to it, not assign that directly. - Initialize
plusOne
from the number already in the output span. - Since your time intervals change between each update, you can't use
setInterval()
. UsesetTimeout()
to make a different timeout each time. - Use
=
, not==
, to assign to theanimationOn
variable.
var counter;
var animationOn = false;
var counterAnimation;
var plusOne = parseInt(document.getElementById("counterHolder").innerHTML);
function updateCounter() {
//update the counter value
plusOne = counter ;
//show the counter
var counterSpan = document.getElementById("counterHolder");
counterSpan.innerHTML = plusOne;
counterAnimation = setTimeout(updateCounter, counter * 1000);
}
function startCounterAnimation() {
if (!animationOn) {
animationOn = true;
counter = 1;
counterAnimation = setTimeout(updateCounter, 1000 * counter);
}
}
function stopCounterAnimation() {
if (animationOn) {
animationOn = false;
clearTimeout(counterAnimation);
}
}
<!DOCTYPE html>
<html>
<head>
</head>
<body>
<button onclick="startCounterAnimation();">
Start counter animation
</button>
<button onclick="stopCounterAnimation();">
Stop counter animation
</button>
<span id="counterHolder">6931418</span>
</body>
</html>
CodePudding user response:
You can´t define var onePlus
in two places, instead define it once and assign a value, var is wide scoped
Also add whatever logic you need in the for loop and put the onePlus
and counter
as parts of the for loop
As it is now you are expecting to use the counter
both outside the for loop and as the for loop middle part, which seems reduntant
Try something like(leaving the variable names as are):
var counter = 1000
for (var plusOne = 1; plusOne < counter; plusOne ) {
//Your logic in here
await sleep(1000);
}
function sleep(ms) {
return new Promise(resolve => setTimeout(resolve, ms));
}