I need the audio file to played when the app runs and it does this successfully, the only problem is is when I move the application to a different PC, the sound won't work because the file path doesn't return true any more. How do I fix this?
namespace Dewey_Decimal_System
{
public partial class Dewery_Decimal_System : Form
{
private int _ticks;
public Dewery_Decimal_System()
{
InitializeComponent();
Second();
timer1.Start();
SoundPlayer splayer = new SoundPlayer(@"C:\Users\Luke Warren\Desktop\Prog3B\Dewey Decimal
System\Media\EntroMusic2.wav");
splayer.Play();
panel1.Hide();
button1.Hide();
button2.Hide();
button3.Hide();
this.Hide();
}
CodePudding user response:
You would do something like this to get the path "Data\ich_will.mp3" inside your application environments folder.
string fileName = "ich_will.mp3";
string path = Path.Combine(Environment.CurrentDirectory, @"Data\", fileName);
In my case it would return the following:
C:\MyProjects\Music\MusicApp\bin\Debug\Data\ich_will.mp3
CodePudding user response:
- Fastest way: Just use
SoundPlayer splayer = new SoundPlayer(@"EntroMusic2.wav");
And move file "EntroMusic2.wav" into the same folder with the application exe file. - Ideal way: Move this file path into a config file instead of hard code it.