My team develops an application that uses OpenGL (via OpenTK) and some users that have updated already to this version get a native crash when any of these functions are called:
GL.GetInteger(GetPName.FramebufferBinding, out var framebuffer);
GL.GetInteger(GetPName.StencilBits, out var stencil);
GL.GetInteger(GetPName.Samples, out var samples);
CodePudding user response:
Note: Non-programming based answer
As it's still in beta, it is hard to tell if OSX Monterrey is going to continue to support it. I believe the release of Monterrey is occurring in 2 hours, where we will learn about what is supported in it's first full release.
However, as OpenGL has been replaced by Vulkan, I don't know how likely the chances are. There is talk here that suggests OpenGL will require a 3rd-party patch to run GPU accelerated: