I am building a desktop application using flutter where I need to play audio files from local storage and for this I am using just_audio flutter package since it supports Windows. But I Couldn't find any examples of it for windows. I have coded something like this-
import 'package:just_audio/just_audio.dart';
...
void main() => runApp(MyApp());
class MyApp extends StatefulWidget {
@override
_MyAppState createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> with WidgetsBindingObserver {
final _player = AudioPlayer();
@override
void initState() {
super.initState();
...
_init();
}
Future<void> _init() async {
await _Player.setFilePath('C:/Users/Admin/Downloads/test.wav', preload: true);
}
...
The await call never finishes and I am getting the following error:
[ERROR:flutter/lib/ui/ui_dart_state.cc(209)] Unhandled Exception: MissingPluginException(No implementation found for method init on channel com.ryanheise.just_audio.methods)
#0 MethodChannel._invokeMethod (package:flutter/src/services/platform_channel.dart:165:7)
<asynchronous suspension>
#1 MethodChannelJustAudio.init (package:just_audio_platform_interface/method_channel_just_audio.dart:13:5)
<asynchronous suspension>
#2 AudioPlayer._setPlatformActive.setPlatform (package:just_audio/just_audio.dart:1255:13)
<asynchronous suspension>
#3 AudioPlayer.load (package:just_audio/just_audio.dart:708:26)
<asynchronous suspension>
#4 AudioPlayer.setAudioSource (package:just_audio/just_audio.dart:683:18)
<asynchronous suspension>
CodePudding user response:
Hi If you have used some package, then after pub get try to restart app(Not hot restart, build it again) then it will work.
CodePudding user response:
just_audio
doesn't include a Windows implementation. As it says in the README, you need to include another package such as just_audio_libwinmedia
that provides a Windows implementation of the package.