I want to be able to reference other functions inside my script, and then call them. Something like when assigning an on-click event for the button, so I can just drag and drop it in the Inspector. Thanks
CodePudding user response:
You seem to mean a UnityEvent
public UnityEvent someName;
and later on at some point
someName.Invoke();
Otherwise just go via your type like e.g.
public YourOtherScript example;
and then
example.YourMethod();