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I am struggling to discover a good method to link my server to my Roblox game

Time:12-10

Yesterday I set up an Ubuntu server to run some out of game scripts to work in conjunction with in game scripts. I enabled HTML calls as well as Third Party access in my game editor. I have also looked through the object browser for possible objects to use in the get and post requests. I have come up with some code, but it is completely nonfunctional.

local UserId = game.Players.LocalPlayer
local mining = UrlEncode("http://216.128.0.0:34648/")

for mining in Connect(function() 
        
            
            
        
    getAsync(mining.."/"..UserId)
    PostAsync(mining.."/"..UserId)
    end)
    
     do JSONEncode()
    
    JSONDecode()
    
Any advice or help would be appreciated. Thanks.

CodePudding user response:

First, enable HTTP if you haven't already: enter image description here

iirc, you cannot send http requests from the client: you'll have to use a server script. This means that you cannot get the player via LocalPlayer. I've provided an example of a POST request which uses JSON to send data.

Script in ServerScriptService:

local HttpService = game:GetService("HttpService")
local serverURL = "http://216.128.0.0:34648/mining"

function mine(player)
    local arguments = {
        ["userID"] = player.UserId,
        ["name"] = player.Name
    }
    
    local response = HttpService:PostAsync(serverURL, HttpService:JSONEncode(arguments), Enum.HttpContentType.ApplicationJson)
    local responseData = HttpService:JSONDecode(response) --assuming the response is in JSON
    print(responseData)
end

game.Players.PlayerAdded:Connect(mine)

I don't know how your server is structured so you may have to work around this. There's a wonderful wiki page that has more information and examples.

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