I have a SwiftUI based app with a simple button that when pressed is supposed to open a Camera Class from AVFoundation that utilizes UIKit as well. Under the sheet I am not sure what exactly to place there. I tried CameraSession() and a few other ideas but I am sort of lost on bridging this SwiftUI button to open camera app. Thank you!
//Content View
import SwiftUI
struct ContentView: View {
//@State private var image: Image?
@State private var showingCameraSession = false
//@Binding var isShown: Bool
var body: some View {
VStack{
ControlButton(systemIconName: "slider.horizontal.3"){
//Button("Seelect Image") {
showingCameraSession = true
} .sheet(isPresented: $showingCameraSession){
//What to place here?
}
}
}
}
//CameraSession
import AVFoundation
//import RealityKit
import UIKit
import SwiftUI
struct CameraSession : UIViewControllerRepresentable {
//@Binding var isShown: Bool
typealias UIViewControllerType = CaptureSession
func makeUIViewController(context: Context) -> CaptureSession{
return CaptureSession()
}
func updateUIViewController(_ uiViewController: CaptureSession, context: Context) {
// if(self.isShown){
//CameraSession.didTapTakePhoto()
// shutterButton.addTarget(self, action: #selector(didTapTakePhoto), for: .touchUpInside) //tie button to actual function
}
}
class CaptureSession: UIViewController {
//@Binding var isShown: Bool
//Reference: https://www.youtube.com/watch?v=ZYPNXLABf3c
//CaptureSession
var session: AVCaptureSession?
//PhotoOutput --> to the Cloud
let output = AVCapturePhotoOutput()
// Video Preview
let previewLayer = AVCaptureVideoPreviewLayer()
//Shutter Button
private let shutterButton: UIButton = {
let button = UIButton(frame: CGRect(x:0, y:0, width: 100, height: 100))
button.layer.cornerRadius = 50
button.layer.borderWidth = 10
button.layer.borderColor = UIColor.white.cgColor
return button
}()
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = .black
//previewLayer.backgroundColor = UIColor.systemRed.cgColor
view.layer.addSublayer(previewLayer)
view.addSubview(shutterButton)
checkCameraPermissions()
shutterButton.addTarget(self, action: #selector(didTapTakePhoto), for: .touchUpInside) //tie button to actual function
}
override func viewDidLayoutSubviews(){
super.viewDidLayoutSubviews()
previewLayer.frame = view.bounds
shutterButton.center = CGPoint(x: view.frame.size.width/2, y: view.frame.size.height - 100)
}
private func checkCameraPermissions() {
switch AVCaptureDevice.authorizationStatus(for: .video){
case .notDetermined:
//Request Permission
AVCaptureDevice.requestAccess(for: .video) { [weak self] granted in
guard granted else {
return
}
DispatchQueue.main.async{
self?.setUpCamera()
}
}
case .restricted:
break
case .denied:
break
case .authorized:
setUpCamera()
@unknown default:
break
}
}
//with Photogrammetry, you also have to create a session similar https://developer.apple.com/documentation/realitykit/creating_3d_objects_from_photographs/
// example app: https://developer.apple.com/documentation/realitykit/taking_pictures_for_3d_object_capture
private func setUpCamera(){
let session = AVCaptureSession()
if let device = AVCaptureDevice.default(for: .video){
do{
let input = try AVCaptureDeviceInput(device: device)
if session.canAddInput(input){
session.addInput(input) //some Devices contract each other.
}
if session.canAddOutput(output) {
session.addOutput(output)
}
previewLayer.videoGravity = .resizeAspectFill //content does not get distored or filled
previewLayer.session = session
session.startRunning()
self.session = session
}
catch{
print(error)
}
}
}
//originally private
@objc private func didTapTakePhoto() {
output.capturePhoto(with: AVCapturePhotoSettings(),
delegate: self)
// let vc = UIHostingController(rootView: ContentView())
// present(vc, animated: true)
}
}
//AVCaptureOutput is AVFoundations version of photo output
extension CaptureSession: AVCapturePhotoCaptureDelegate {
func photoOutput( output: AVCaptureOutput, didFinishProcessingPhoto photo: AVCapturePhoto, error:
Error?){
guard let data = photo.fileDataRepresentation() else { //where to store file information
return
}
let image = UIImage(data: data)
session?.stopRunning()
let imageView = UIImageView(image: image)
imageView.contentMode = .scaleAspectFill
imageView.frame = view.bounds
view.addSubview(imageView)
}
}
CodePudding user response:
So to get around this first make your app has permission to access the users camera(go to Info.plist or info tab beside the build settings at the top and add Privacy camera usage and add "We need your camera to perform this action")
After that a simple call in the sheet's modifier should do the trick
struct ContentView: View {
//@State private var image: Image?
@State private var showingCameraSession = false
//@Binding var isShown: Bool
var body: some View {
VStack{
// ControlButton(systemIconName: "slider.horizontal.3"){
Button("Seelect Image") {
showingCameraSession = true
} .sheet(isPresented: $showingCameraSession){
//What to place here?
CameraSession()
}
}
}
}