I want to Show the field in UnityInspector based on specific enum field.
Lets say this is the enum class
public enum Mode
{
None,
Movement,
Rotation,
Scale
}
I want to enable this field if "Movement or Scale" is selected from the enum dropdown, otherwise hide the field.
public Vector3 NewValues;
With Odin I can do:
[ShowIf("tweenMode", TweenMode.Movement)]
public Vector3 NewValues;
But that will work only on Movement enum. Any idea on how to make it work on multiple enums? Thanks
CodePudding user response:
Afaik you can simply do something like
private bool showNewValues => tweenMode == TweenMode.Movement || tweenMode == TweenMode.Rotation;
[ShowIf(nameof(showNewValues))]
public Vector3 NewValues;
See ShowIf