trying to blit onto the screen a font with a variable - the score you have achieved - onto the screen after dying.
BLACK = (0, 0, 0)
font_small = pygame.font.SysFont("Verdana", 20)
scoreMsg = "Your score: {0}".format(SCORE)
show_score = font_small.render(scoreMsg, True, BLACK)
later on I call the show_score variable like this:
screen.blit(show_score, (30, 400))
here is the full code: https://pastebin.com/5RnShSCG
edit: i forgot to mention. the text "Your score:" shows up on the screen, but the variable is always 0, even if score is higher.
CodePudding user response:
The SCORE
is not tied to the show_score
surface. The show_score
surface does not magically change when you change SCORE
. You must rerender the show_score
surface:
class Enemy(pygame.sprite.Sprite):
# [...]
def move(self):
global SCORE, show_score
self.rect.move_ip(0,SPEED)
if (self.rect.top > 600):
self.rect.top = 0
SCORE =1
show_score = font_small.render("Your score: {0}".format(SCORE), True, BLACK)
self.rect.center = (random.randint(30, 370), 0)