I try to instantiate a GameObject and then make the button show on the screen, but I found I can't use SetActive(false) and then set true, to show the UI, Because I can't find the false object.
is there a better way to do that?
CodePudding user response:
I am a little confused.
Remember, that people can't see your screen or what you are doing, so you need to explain it in a lot of detail.
If I read that correctly and think what you see is what I think, then it's this:
- You Instantiate a new GameObject
- You want a button to be enabled on your canvas
If thats your problem, just do public GameObject buttonOnSpawn
and then set it to active