I am trying to pass my c project that I was developing in Linux to windows.
I am using cLion so a cMake.
this is my Cmake
cmake_minimum_required(VERSION 3.10) # common to every CLion project
project(PackMan) # project name
set(GLM_DIR C:/libs/GLM/glm)
set(GLAD_DIR C:/libs/GLAD/include)
include_directories(${GLM_DIR})
include_directories(${GLAD_DIR})
find_package(PkgConfig REQUIRED)
pkg_search_module(GLFW REQUIRED glfw)
ADD_LIBRARY(mainScr
scr/Carte.cpp
scr/Enemy.cpp
scr/MoveableSquare.cpp
scr/Palette.cpp
scr/Player.cpp
scr/Square.cpp
scr/Wall.cpp
scr/glad.c
)
add_executable(PackMan scr/main.cpp)
target_link_libraries(PackMan libglfw3.a)
target_link_libraries(PackMan mainScr)
Every include folder works fine.
I copie pasted dll file ro systeme32 folder inside windows folder. So like I said in my project I have all external includes i can see where the definition is made and everything but it seems like I cant link them with dll.
I get the error of
-- Checking for one of the modules 'glfw'
CMake Error at C:/Program Files/JetBrains/CLion 2022.1.1/bin/cmake/win/share/cmake-3.22/Modules/FindPkgConfig.cmake:890 (message):
None of the required 'glfw' found
Call Stack (most recent call first):
CMakeLists.txt:12 (pkg_search_module)
-- Configuring incomplete, errors occurred!
See also "C:/Users/tanku/Documents/Projects/PackMan/cmake-build-debug/CMakeFiles/CMakeOutput.log".
when I try to build.
CodePudding user response:
You are doing that wrong way. You should use find_package
instead hard-coding paths.
This should go more or less like this:
find_package(PkgConfig REQUIRED)
pkg_search_module(GLFW REQUIRED glfw3)
add_library(mainScr
scr/Carte.cpp
scr/Enemy.cpp
scr/MoveableSquare.cpp
scr/Palette.cpp
scr/Player.cpp
scr/Square.cpp
scr/Wall.cpp
scr/glad.c)
target_link_libraries(mainScr PUBLIC ${GLFW_LIBRARIES})
target_include_directories(mainScr PUBLIC ${GLFW_INCLUDE_DIRS})
add_executable(PackMan scr/main.cpp)
This should work if GLFW is properly installed. On Windows you can use vcpkg to manage c libraries.
This is done based on GLFW documentation - didn't test this.