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Why don't GCC and Clang optimize multiplication by 2^n with a float to PADDD even with -ffast-m

Time:05-25

Considering this function,

float mulHalf(float x) {
    return x * 0.5f;
}

the following function produces the same result with normal input/output.

float mulHalf_opt(float x) {
    __m128i e = _mm_set1_epi32(-1 << 23);
    __asm__ ("paddd\t%0, %1" : " x"(x) : "xm"(e));
    return x;
}

This is the assembly output with -O3 -ffast-math.

mulHalf:
        mulss   xmm0, DWORD PTR .LC0[rip]
        ret

mulHalf_opt:
        paddd   xmm0, XMMWORD PTR .LC1[rip]
        ret

-ffast-math enables -ffinite-math-only which "assumes that arguments and results are not NaNs or -Infs" [1].

So the compiled output of mulHalf might better use paddd with -ffast-math on if doing so produces faster code under the tolerance of -ffast-math.

I got the following tables from Intel Intrinsics Guide.

(MULSS)
Architecture    Latency Throughput (CPI)
Skylake         4       0.5
Broadwell       3       0.5
Haswell         5       0.5
Ivy Bridge      5       1

(PADDD)
Architecture    Latency Throughput (CPI)
Skylake         1       0.33
Broadwell       1       0.5
Haswell         1       0.5
Ivy Bridge      1       0.5

Clearly, paddd is a faster instruction. Then I thought maybe it's because of the bypass delay between integer and floating-point units.

This answer shows a table from Agner Fog.

Processor                       Bypass delay, clock cycles 
  Intel Core 2 and earlier        1 
  Intel Nehalem                   2 
  Intel Sandy Bridge and later    0-1 
  Intel Atom                      0 
  AMD                             2 
  VIA Nano                        2-3 

Seeing this, paddd still seems like a winner, especially on CPUs later than Sandy Bridge, but specifying -march for recent CPUs just change mulss to vmulss, which has a similar latency/throughput.

Why don't GCC and Clang optimize multiplication by 2^n with a float to paddd even with -ffast-math?

CodePudding user response:

This fails for an input of 0.0f, which -ffast-math doesn't rule out. (Even though technically that's a special case of a subnormal that just happens to also have a zero mantissa.).

Integer subtraction would wrap to an all-ones exponent field, and flip the sign bit, so you'd get 0.0f * 0.5f producing -Inf, which is simply not acceptable.

Other than that, yes I think this would work, and pay for itself in bypass latency vs. ALU latency on CPUs other than Nehalem, even if used between other FP instructions.

The 0.0 behaviour is a showstopper. Besides that, the underflow behaviour is a lot less desirable than with FP multiply for other inputs, e.g. producing a subnormal even when FTZ (flush to zero on output) is set. Code that reads it with DAZ set (denormals are zero) would still handle it properly, but the FP bit-pattern might also be wrong for a number with the minimum normalized exponent (encoded as 1) and a non-zero mantissa. e.g. you could get a bit-pattern of 0x00000001 as a result of multiplying a normalized number by 0.5f.

Even if not for the 0.0f showstopper, this weirdness might be more than GCC would be willing to inflict on people. So I wouldn't expect it even for cases where GCC can prove non-zero, unless it could also prove far from FLT_MIN. That may be rare enough not to be worth looking for.

You can certainly do it manually when you know it's safe, although much more convenient with SIMD intrinsics. I'd expect rather bad asm from scalar type-punning, probably 2x movd around integer sub, instead of keeping it in an XMM for paddd when you only want the low scalar FP element.

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