I know how to make elements visible or invisible using the Visibility widget. Here is my code:
// New Game route
class NewGameRoute extends StatelessWidget {
const NewGameRoute({key});
@override
Widget build(BuildContext context) {
return const MaterialApp(
debugShowCheckedModeBanner: false,
title: 'New Game',
home: ListFromCSV1(),
);
}
}
class ListFromCSV1 extends StatefulWidget {
const ListFromCSV1({Key? key}) : super(key: key);
@override
_ListFromCSVState1 createState() => _ListFromCSVState1();
}
class _ListFromCSVState1 extends State<ListFromCSV1> {
List<List<dynamic>> _listData = [
[""]
];
int _listCount = 0;
bool _isFirstLoad = true;
String assetPath = "files/main.jpg";
@override
void initState() {
_loadCSV();
}
// This function is only triggered at init, so we only load csv once
void _loadCSV() async {
String rawData = await rootBundle.loadString("files/Text.csv");
_listData = const CsvToListConverter().convert(rawData);
assetPath = _listData[_listCount][1] == ""
? "files/main.jpg"
: _listData[_listCount][1];
}
// This function is triggered when my button is pressed
void _nextCSV() {
setState(() {
_listData = _listData;
_listCount < _listData.length - 1
? _isFirstLoad
? _isFirstLoad = false
: _listCount
: _listCount;
assetPath =
_listData[_listCount][1] == "" ? assetPath : _listData[_listCount][1];
});
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('New Game'),
),
body: Container(
height: MediaQuery.of(context).size.height,
decoration: BoxDecoration(
image: DecorationImage(
image: AssetImage(assetPath),
fit: BoxFit.cover)),
child: Column(
mainAxisSize: MainAxisSize.min,
children: <Widget>[
Visibility(
child: Column(
children: [
ClipRRect(
borderRadius: BorderRadius.circular(4),
child: Stack(
children: <Widget>[
Positioned.fill(
child: Container(
decoration: BoxDecoration(
image: DecorationImage(
image: AssetImage('files/sheet.jpg'),
fit: BoxFit.cover)),
),
),
Text(_listData[_listCount][0]),
],
),
),
Row(
mainAxisAlignment: MainAxisAlignment.spaceAround,
children: [
ImageButton(label: 'OK', onButtonTap: _nextCSV),
ImageButton(label: 'Hide', onButtonTap: () {}),
],
),
],
),
visible: true,
),
// your other widgets
Visibility(
child: ImageButton(label: 'Show', onButtonTap: () {}),
visible: false,
)
],
),
),
);
}
}
//Class for a cool button
class ImageButton extends StatelessWidget {
const ImageButton({Key? key, required this.label, required this.onButtonTap})
: super(key: key);
final String label;
final Function onButtonTap;
@override
Widget build(BuildContext context) {
return InkWell(
onTap: () => onButtonTap(),
child: Container(
// customize you button shape and size and design
margin: const EdgeInsets.all(8),
padding: const EdgeInsets.symmetric(vertical: 8, horizontal: 32),
decoration: const BoxDecoration(
borderRadius: BorderRadius.all(Radius.circular(2)),
image: DecorationImage(
image: AssetImage("files/sheet.jpg"), // you can also pass the image dynamically with variable created for the widget.
fit: BoxFit.cover)),
child: Center(
child: Text(
label,
style: const TextStyle(
color: Colors
.black, // you can get dominant colour on image and change the text color accordingly or apply shadows to the text
fontWeight: FontWeight.w500,
fontSize: 16),
),
),
),
);
}
}
The part with Visible/Invisible elements only:
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('New Game'),
),
body: Container(
height: MediaQuery.of(context).size.height,
decoration: BoxDecoration(
image: DecorationImage(
image: AssetImage(assetPath),
fit: BoxFit.cover)),
child: Column(
mainAxisSize: MainAxisSize.min,
children: <Widget>[
Visibility(
child: Column(
children: [
ClipRRect(
borderRadius: BorderRadius.circular(4),
child: Stack(
children: <Widget>[
Positioned.fill(
child: Container(
decoration: BoxDecoration(
image: DecorationImage(
image: AssetImage('files/sheet.jpg'),
fit: BoxFit.cover)),
),
),
Text(_listData[_listCount][0]),
],
),
),
Row(
mainAxisAlignment: MainAxisAlignment.spaceAround,
children: [
ImageButton(label: 'OK', onButtonTap: _nextCSV),
ImageButton(label: 'Hide', onButtonTap: () {}),
],
),
],
),
visible: true,
),
// your other widgets
Visibility(
child: ImageButton(label: 'Show', onButtonTap: () {}),
visible: false,
)
],
),
),
);
}
}
//Class for a cool button
class ImageButton extends StatelessWidget {
const ImageButton({Key? key, required this.label, required this.onButtonTap})
: super(key: key);
final String label;
final Function onButtonTap;
@override
Widget build(BuildContext context) {
return InkWell(
onTap: () => onButtonTap(),
child: Container(
// customize you button shape and size and design
margin: const EdgeInsets.all(8),
padding: const EdgeInsets.symmetric(vertical: 8, horizontal: 32),
decoration: const BoxDecoration(
borderRadius: BorderRadius.all(Radius.circular(2)),
image: DecorationImage(
image: AssetImage("files/sheet.jpg"), // you can also pass the image dynamically with variable created for the widget.
fit: BoxFit.cover)),
child: Center(
child: Text(
label,
style: const TextStyle(
color: Colors
.black, // you can get dominant colour on image and change the text color accordingly or apply shadows to the text
fontWeight: FontWeight.w500,
fontSize: 16),
),
),
),
);
}
}
But how to make a class to do the following:
- First my screen looks like this:
- When I click on the Hide button, it looks like this:
- When I click on the Show button, it looks like this again:
That is, when these buttons are clicked, the visible values for the Column and ImageButton should change from true to false and vice versa.
CodePudding user response:
Replace your code with below code :
class NewGameRoute extends StatefulWidget {
const NewGameRoute({Key? key, required this.title}) : super(key: key);
final String title;
@override
State<NewGameRoute> createState() => _NewGameRouteState();
}
class _NewGameRouteState extends State<NewGameRoute> {
bool isPressed = false;
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Container(
padding: EdgeInsets.all(20),
child: Column(
children: [
isPressed == false ? hideButton() : showButton(),
],
)),
);
}
Widget hideButton() {
return Column(
children: <Widget>[
Text('Text1 aaaa aaaaa aaaa aaaa',
style: TextStyle(backgroundColor: Colors.grey)),
Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
ElevatedButton(
onPressed: () {},
child: Text(
'OK',
style: TextStyle(
fontSize: 20,
),
),
),
ElevatedButton(
onPressed: () {
setState(() {
isPressed = true;
});
},
child: Text(
'Hide',
style: TextStyle(
fontSize: 20,
),
),
),
],
)
],
);
}
Widget showButton() {
return Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
Expanded(
child: ElevatedButton(
onPressed: () {
setState(() {
isPressed = false;
});
},
child: Text(
'Show',
style: TextStyle(
fontSize: 20,
),
),
),
),
],
);
}
}
CodePudding user response:
I found the simplest solution:
Add this before the widget creating the screen:
bool isVisible = true; //will be visible for the first frame
Add function for desired buttons:
ImageButton(label: 'Hide', onButtonTap: () { setState(() { isVisible = !isVisible; }); }),