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C Builder XE7 how to use openGL?

Time:10-02

C + + Builder XE7 how to use openGL? Or presence of XE7 openGL under control, just as the famous openGL under cbc6 controls?

CodePudding user response:

http://edn.embarcadero.com/article/10528
To find the article, look at the roughly, seems to include the header file directly, and then you can use the Opengl API

CodePudding user response:

CodePudding user response:

To this BBS search I Shared file download, there is a good example, overall and VC6

CodePudding user response:

As a n experienced person to want to and the landlord said: I have a little experience, so that the original poster detour, waste too much time, the original poster is in order to develop the game to learn OpenGL? Using BCB development? If so, suggest don't do it, BCB really only suitable for development and database application software, such as

Use it to develop games, in addition to these flies or board games, don't use it

Now I am learning the game development, I am using Unity3D, you search on the net, this is specially designed for game development tool, its free 3 d model, map scenario, it is ten million times that of the BCB tutorial, the application of it in the store all kinds of product models, plug-in, game template a dime a dozen, I get baidu cloud sharing of resources from the Internet is a 94 g

Use Unity3D beginners a week you can make a 3 d character in the full of building and forest map with the mouse and keyboard to go, these are other development tools can't do it

CodePudding user response:

I don't have any one resource use Unity3D development, is drawn by myself, so far did not write a single line of code, realize the artists and the main routine separation

Someone if you are worried about the copyright, taobao 100 pieces for you to develop your 3 d model of independent copyright, is more a lot of artists in pig eight quit to professional team, just as long as you are responsible for using Unity3D the building blocks of not too much

CodePudding user response:

Do agree with the upstairs, develop games have special tools such as coco3d, UDK
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