Home > Back-end >  Unity (new) InputSystem does respond to mouse clicks
Unity (new) InputSystem does respond to mouse clicks

Time:07-18

I am building this simple game, where a bunch of fellows that I have are supposed to seek a point indicated by a mouse click. The issue is that the Editor does not seem to notice mouse clicks at runtime. I have used the exact Input Action Asset before for detecting presses of "g" button, but it seemed to have stopped working when I played with it some more sometime later. I have since removed the asset and created w new Action Assets (one that I created manually and another that I created through the Input Action component button). Neither of them works. I have no idea what is going on and I have been looking at this for several hours now. Can someone please explain what I might have done wrong?

SceneManager picture - where my Input Actions component and SceneManager script is attached to

Input Actions Asset layout; the one created through the component rather than manually

Different functions I used to try and get the Editor to respond to my code are below. MouseClick() is the original function that I needed to run, but did not work, onFire() is my attempt at running the default one that is given if Actions Asset is isnantiated through the component. enter image description here

CodePudding user response:

Have you tried using the performed event ? Also your Fire action needs to be a button type

CodePudding user response:

So it turns out that the issue was that the functions are supposed to be capitalized at the start.

  • Related