I am building this simple game, where a bunch of fellows that I have are supposed to seek a point indicated by a mouse click. The issue is that the Editor does not seem to notice mouse clicks at runtime. I have used the exact Input Action Asset before for detecting presses of "g" button, but it seemed to have stopped working when I played with it some more sometime later. I have since removed the asset and created w new Action Assets (one that I created manually and another that I created through the Input Action component button). Neither of them works. I have no idea what is going on and I have been looking at this for several hours now. Can someone please explain what I might have done wrong?
Different functions I used to try and get the Editor to respond to my code are below. MouseClick() is the original function that I needed to run, but did not work, onFire() is my attempt at running the default one that is given if Actions Asset is isnantiated through the component.
CodePudding user response:
Have you tried using the performed event ? Also your Fire action needs to be a button type
CodePudding user response:
So it turns out that the issue was that the functions are supposed to be capitalized at the start.