i am initializing a variable with value from session. but could not print it in the widget. but it is showing after hot load. here is my code :
class _dashboardState extends State<dashboard> {
var logindata;
@override
initState() {
super.initState();
_getSession() async {
logindata = jsonDecode(await FlutterSession().get("login_data"));
}
_getSession();
}
@override
Widget build(BuildContext context) {
print(logindata); // prints null
}
}
Instead of jsonDecode(await FlutterSession().get("login_data"))
if i add any random string or number like
logindata = "Session value";
it prints normally. otherwise on hot load
only i am getting the session value.
what will be the reason?
please do help :(. i am new to flutter.
After following ideas from the comments i have updated the code as follows:
class _dashboardState extends State<dashboard> {
var logindata;
@override
void initState() {
getSessionValue().then((logindata) {
setState(() {
logindata = logindata;
});
});
super.initState();
}
Future<void> getSessionValue() async {
logindata = jsonDecode(await FlutterSession().get("login_data"));
return logindata;
}
@override
Widget build(BuildContext context) {
print(logindata); // first prints null then correct array without hotload.
}
}
here i got first null, then the correct value. but in my case i need the value of an object in the array logindata, that is
logindata["shop_name"]
. so in that case i am getting error The method '[]' was called on null. Receiver: null Tried calling: []("shop_name")
. What do i do now ? i am really stuck here. :(
CodePudding user response:
Let me explain this first,
lifecycle of State goes like this createState -> initState ->........-> build
so you're right about the order of execution
you're calling getSessionValue() from initState and expecting widget to build right after it, but since getSessionValue() returns a Future after awaiting, the execution continues and builds the widget not waiting for the returned Future value from getSessionValue(), so it prints null initially, and then when the Future is available youre calling setState and it prints the actual value
there is no notable delay here but the execution flow causes it to behave like this
so what's the solution?... Here comes FutureBuilder to the rescue
it is possible to get different states of a Future using FutureBuilder and you can make changes in the UI accordingly
so in your case, inside build, you can add a FutureBuilder like this,
FutureBuilder(
future: getSessionValue(),
builder: (context, snapshot) {
switch (snapshot.connectionState) {
case ConnectionState.none: return Text("none");
case ConnectionState.waiting: return Text("waiting");
case ConnectionState.active: return Text("active");
case ConnectionState.done:
print(logindata); // this will print your result
return Text("${logindata}");
}
})
keep in mind that the builder should always return a widget
as the async operation is running, you can show the progress to the user by showing the appropriate UI for different states
for eg: when in ConnectionState.waiting, you can show/return a progress bar
Hope this helps, Thank you
CodePudding user response:
That is a normal behaviour since you are having an async function to get the login data (so it will take some time to be there) while the widget will be building , then build method will get executed first which will make the print executed with no data and then when you hot reload it will be executed perfectly , so if you you want to print it right after you get the data you can make the function this way :
_getSession() async {
logindata = jsonDecode(await FlutterSession().get("login_data")).then((value) {print(value);}); }