I am implementing a simple B-tree in Rust (as hobby project).
The basic implementation works well. As long as everything fits in memory, nodes can store direct references to their children and it is easy to traverse and use them.
However, to be able to store more data inside than fits in RAM, it should be possible to store tree nodes on disk and retrieve parts of the tree only when they are needed.
But now it becomes incredibly hard to return a reference to a part of the tree.
For instance, when implementing Node::lookup_value
:
extern crate arrayvec;
use arrayvec::ArrayVec;
use std::collections::HashMap;
type NodeId = usize;
#[derive(Debug, Clone, PartialEq, Eq, Hash)]
pub enum NodeContents<Value> {
Leaf(ArrayVec<Value, 15>),
Internal(ArrayVec<NodeId, 16>)
}
#[derive(Debug, Clone, PartialEq, Eq, Hash)]
pub struct Node<Key, Value> {
pub keys: ArrayVec<Key, 15>,
pub contents: NodeContents<Value>,
}
pub trait Pool<T> {
type PoolId;
/// Invariants:
/// - Ony call `lookup` with a key which you *know* exists. This should always be possible, as stuff is never 'simply' removed.
/// - Do not remove or alter the things backing the pool in the meantime (Adding more is obviously allowed!).
fn lookup(&self, key: &Self::PoolId) -> T;
}
#[derive(PartialEq, Eq, PartialOrd, Ord, Clone, Debug)]
pub struct EphemeralPoolId(usize);
// An example of a pool that keeps all nodes in memory
// Similar (more complicated) implementations can be made for pools storing nodes on disk, remotely, etc.
pub struct EphemeralPool<T> {
next_id: usize,
contents: HashMap<usize, T>,
}
impl<T: Clone> Pool<T> for EphemeralPool<T> {
type PoolId = EphemeralPoolId;
fn lookup(&self, key: &Self::PoolId) -> T {
let val = self.contents.get(&key.0).expect("Tried to look up a value in the pool which does not exist. This breaks the invariant that you should only use it with a key which you received earlier from writing to it.").clone();
val
}
}
impl<Key: Ord, Value> Node<Key, Value> {
pub fn lookup_value<'pool>(&self, key: &Key, pool: &'pool impl Pool<Node<Key, Value>, PoolId=NodeId>) -> Option<&Value> {
match &self.contents {
NodeContents::Leaf(values) => { // Simple base case. No problems here.
self.keys.binary_search(key).map(|index| &values[index]).ok()
},
NodeContents::Internal(children) => {
let index = self.keys.binary_search(key).map(|index| index 1).unwrap_or_else(|index| index);
let child_id = &children[index];
// Here the borrow checker gets mad:
let child = pool.lookup(child_id); // NodePool::lookup(&self, NodeId) -> Node<K, V>
child.lookup_value(key, pool)
}
}
}
}
The borrow checker gets mad. I understand why, but not why to solve it.
It gets mad, because NodePool::lookup
returns a node by value. (And it has to do so, because it reads it from disk. In the future there may be a cache in the middle, but elements from this cache might be removed at any time, so returning references to elements in this cache is also not possible.)
However, lookup_value
returns a reference to a tiny part of this value. But the value stops being around once the function returns.
In the Borrow Checker's parlance:
child.lookup_value(key, pool)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ returns a reference to data owned by the current function
How to solve this problem?
The simplest solution would be to change the function in general to always return by-value (Option<V>
). However, these values are often large and I would like to refrain from needless copies. It is quite likely that lookup_value
is called in quick succession with closely related keys. (And also, there is a more complex scenario which the borrow checker similarly complains about, where we look up a range of sequential values with an interator. The same situation applies there.)
Are there ways in which I can make sure that child
lives long enough?
I have tried to pass in an extra &mut HashMap<NodeId, Arc<Node<K, V>>>
argument to store all children needed in the current traversal to keep their references alive for long enough. (See this variant of the code on the Rust Playground here)
However, then you end up with a recursive function that takes (and modifies) a hashmap as well as an element in the hashmap. Rust (rightfully) blocks this from working: It's (a) not possible to convince Rust that you won't overwrite earlier values in the hashmap, and (b) it might need to be reallocated when it grows which would also invalidate the references.
So that does not work.
Are there other solutions? (Even ones possibly involving unsafe
?)
CodePudding user response:
Minimal Reproducible Example
Your example contained a lot of errors and undefined types. Please provide a proper minimal reproducible example next time to avoid frustration and increase the chance of getting a quality answer.
EDIT: I saw your modified question too late with the proper minimal example, I hope this one fits. If not, I'll take another look. Let me know.
Either way, I attempted to reverse-engineer what your minimal example could have been:
use std::marker::PhantomData;
type NodeId = usize;
#[derive(Debug, Clone, PartialEq, Eq, Hash)]
pub enum NodeContents<Value> {
Leaf(Vec<Value>),
Internal(Vec<NodeId>),
}
#[derive(Debug, Clone, PartialEq, Eq, Hash)]
pub struct Node<Key, Value> {
pub keys: Vec<Key>,
pub contents: NodeContents<Value>,
}
struct NodePool<Key, Value> {
_p: PhantomData<(Key, Value)>,
}
impl<Key, Value> NodePool<Key, Value> {
fn lookup(&self, _child_id: NodeId) -> Node<Key, Value> {
todo!()
}
}
impl<Key, Value> Node<Key, Value>
where
Key: Ord,
{
pub fn lookup_value(&self, key: &Key, pool: &NodePool<Key, Value>) -> Option<&Value> {
match &self.contents {
NodeContents::Leaf(values) => {
// Simple base case. No problems here.
self.keys
.binary_search(key)
.map(|index| &values[index])
.ok()
}
NodeContents::Internal(children) => {
let index = self
.keys
.binary_search(key)
.map(|index| index 1)
.unwrap_or_else(|index| index);
let child_id = &children[index];
// Here the borrow checker gets mad:
let child = pool.lookup(*child_id); // NodePool::lookup(&self, NodeId) -> Node<K, V>
child.lookup_value(key, pool)
}
}
}
}
error[E0515]: cannot return reference to local variable `child`
--> src/lib.rs:50:17
|
50 | child.lookup_value(key, pool)
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ returns a reference to data owned by the current function
Thoughts and Potential Solutions
The main question you have to ask yourself: Who owns the data once it's loaded from disk?
This is not a simple question with a simple answer. It opens many new questions:
- If you query the same key twice, should it load from disk twice? Or should it be cached and some other previously cached value should be moved to disk?
- If it should be loaded from disk twice, should the entire
Node
thatlookup
returned be kept alive until the borrow is returned, or should only theValue
be moved out and kept alive?
If your answer is "it should be loaded twice" and "only the Value should be kept alive", you could use an enum
that can carry either a borrowed or owned Value
:
enum ValueHolder<'a, Value> {
Owned(Value),
Borrowed(&'a Value),
}
impl<'a, Value> std::ops::Deref for ValueHolder<'a, Value> {
type Target = Value;
fn deref(&self) -> &Self::Target {
match self {
ValueHolder::Owned(val) => val,
ValueHolder::Borrowed(val) => val,
}
}
}
In your code, it could look like this:
use std::marker::PhantomData;
type NodeId = usize;
#[derive(Debug, Clone, PartialEq, Eq, Hash)]
pub enum NodeContents<Value> {
Leaf(Vec<Value>),
Internal(Vec<NodeId>),
}
#[derive(Debug, Clone, PartialEq, Eq, Hash)]
pub struct Node<Key, Value> {
pub keys: Vec<Key>,
pub contents: NodeContents<Value>,
}
pub struct NodePool<Key, Value> {
_p: PhantomData<(Key, Value)>,
}
impl<Key, Value> NodePool<Key, Value> {
fn lookup(&self, _child_id: NodeId) -> Node<Key, Value> {
todo!()
}
}
pub enum ValueHolder<'a, Value> {
Owned(Value),
Borrowed(&'a Value),
}
impl<'a, Value> std::ops::Deref for ValueHolder<'a, Value> {
type Target = Value;
fn deref(&self) -> &Self::Target {
match self {
ValueHolder::Owned(val) => val,
ValueHolder::Borrowed(val) => val,
}
}
}
impl<Key, Value> Node<Key, Value>
where
Key: Ord,
{
pub fn lookup_value(
&self,
key: &Key,
pool: &NodePool<Key, Value>,
) -> Option<ValueHolder<Value>> {
match &self.contents {
NodeContents::Leaf(values) => {
// Simple base case. No problems here.
self.keys
.binary_search(key)
.map(|index| ValueHolder::Borrowed(&values[index]))
.ok()
}
NodeContents::Internal(children) => {
let index = self
.keys
.binary_search(key)
.map(|index| index 1)
.unwrap_or_else(|index| index);
let child_id = &children[index];
// Here the borrow checker gets mad:
let child = pool.lookup(*child_id); // NodePool::lookup(&self, NodeId) -> Node<K, V>
child
.into_lookup_value(key, pool)
.map(|val| ValueHolder::Owned(val))
}
}
}
pub fn into_lookup_value(self, key: &Key, pool: &NodePool<Key, Value>) -> Option<Value> {
match self.contents {
NodeContents::Leaf(mut values) => {
// Simple base case. No problems here.
self.keys
.binary_search(key)
.map(|index| values.swap_remove(index))
.ok()
}
NodeContents::Internal(children) => {
let index = self
.keys
.binary_search(key)
.map(|index| index 1)
.unwrap_or_else(|index| index);
let child_id = &children[index];
// Here the borrow checker gets mad:
let child = pool.lookup(*child_id); // NodePool::lookup(&self, NodeId) -> Node<K, V>
child.into_lookup_value(key, pool)
}
}
}
}
In all other cases, however, it seems like further thought needs to be put into restructuring the project.
CodePudding user response:
After a lot of searching and trying, and looking at what other databases are doing (great suggestion, @Finomnis!) the solution presented itself.
Use an Arena
The intuition to use a HashMap was a good one, but you have the problems with lifetimes, for two reasons:
- A HashMap might be reallocated when growing, which would invalidate old references.
- You cannot convince the compiler that new insertions into the Hashmap will not overwrite existing values.
However, there is an alternative datastructure which is able to provide these guarantees: Arena allocators.
With these, you essentially 'tie' the lifetimes of the values you insert into them, to the lifetime of the allocator as a whole.
Internally (at least conceptually), an arena keeps track of a list of memory regions in which data might be stored, the most recent one of which is not entirely full. Individual memory regions are never reallocated to ensure that old references remain valid; instead, when the current memory region is full, a new (larger) one is allocated and added to the list, becoming the new 'current'.
Everything is destroyed at once at the point the arena itself is deallocated.
There are two prevalent Rust libraries that provide arenas. They are very similar, with slightly different trade-offs:
- typed-arena allows only a single type
T
per arena, but runs allDrop
implementations when the arena is dropped. - bumpalo allows different objects to be stored in the same arena, but their
Drop
implementations do not run.
In the common situation of having only a single datatype with no special drop implementation, you might want to benchmark which one is faster in your use-case.
In the original question, we are dealing with a cache, and it makes sense to reduce copying of large datastructures by passing around Arc
s between the cache and the arena. This means that you can only use typed-arena
in this case, as Arc
has a special Drop
implementation.