I Want to initialize a global 2d array with -1
, currently, I'm able to declare a global 2d array and initialize it with -1
in the main function by below approach;
#include<iostream>
#include<vector>
#include<algorithm>
using namespace std;
int dp[10][100];
int knapsack(vector<int>wt,vector<int>val,int w,int n){
if(w==0 || n==0){
return 0;
}
if(dp[n][w]!=-1){
return dp[n][w];
}
if(wt[n-1]<=w){
return dp[n][w]=max(val[n-1] knapsack(wt,val,w-wt[n-1],n-1), knapsack(wt,val,w,n-1))
}
else{
return dp[n][w]=knapsack(wt,val,w,n-1);
}
}
int main(){
vector<int>val={60,100,120};
vector<int>wt={10,20,30};
int w=60;
int n=val.size();
for(int i=0;i<10;i ){
for(int j=0;j<100;j ){
dp[i][j]=-1;
}
}
cout<<knapsack(wt,val,w,n);
}
To initialize with -1 outside main function i tried to modify my code as below but it resulted in an error;
#include<iostream>
#include<vector>
#include<algorithm>
using namespace std;
int dp[10][100];
for(int i=0;i<10;i ){
for(int j=0;j<100;j ){
dp[i][j]=-1;
}
}
int knapsack(vector<int>wt,vector<int>val,int w,int n){
if(w==0 || n==0){
return 0;
}
if(dp[n][w]!=-1){
return dp[n][w];
}
if(wt[n-1]<=w){
return dp[n][w]=max(val[n-1] knapsack(wt,val,w-wt[n-1],n-1), knapsack(wt,val,w,n-1));
}
else{
return dp[n][w]=knapsack(wt,val,w,n-1);
}
}
int main(){
vector<int>val={60,100,120};
vector<int>wt={10,20,30};
int w=60;
int n=val.size();
cout<<knapsack(wt,val,w,n);
}
How to initialize my 2D array outside the main function, as sometimes we have to write just function and we are not able to modify code inside main. kindly looking for help.
CodePudding user response:
To directly initialize, you need to list the elements of it. However, to simply have the arrays filled with -1
, you can use the bool
initializer trick:
int dp[10][100];
const bool init_dp = []() {
for(int i=0;i<10;i ){
for(int j=0;j<100;j ){
dp[i][j]=-1;
}
}
return true;
}();
dp
and init_dp
must be in the same compilation unit and in this order; then it's guaranteed that, after this point in the static initialization, dp
will be filled with -1
.
If you don't like the bool
init trick, but ok to have dp
in an object (thus you'd access it as, e.g., dp.a
), you can get very similar behavior:
template<typename, typename>
struct AA {};
template<size_t... is, size_t... js>
struct AA<std::index_sequence<is...>, std::index_sequence<js...>> {
auto onedim(int dummy) { return {(js * 0 - 1)...}; }
int a[sizeof...(is)][sizeof...(js)] = {onedim(is)...};
};
using DP = AA<std::make_index_sequence<10>, std::make_index_sequence<100>>;
static_assert(std::is_same<decltype(DP::a), int[10][100]>::value);
// now you can define DP dp; and use dp.a
CodePudding user response:
The array will take up a fixed place in memory anyway, so why not do the initialization at compile time instead of at runtime. You can do this with a constexpr function template like this (C 20, requires constexpr std::array) :
#include <array>
template<typename type_t, std::size_t N, std::size_t M>
static constexpr auto create_2D_array(const type_t& initial_value)
{
std::array<std::array<type_t, M>, N> values;
for (auto& row : values)
{
for (auto& value : row) value = initial_value;
}
return values;
}
int main()
{
static constexpr auto values = create_2D_array<int,3,3>(-1);
static constexpr auto value = values[1][1];
static_assert(value == -1);
return value;
}