Hey my player isn't falling while I'm pressing any of movement inputs while I'm falling. Just stands still and moves right or left.
Just watch the video; Video
My movement code;
if (right == true) {
p_pBody.body->SetLinearVelocity(b2Vec2(5, 0));
}
else
{
p_pBody.rect.setPosition(p_xPos * s_METPX, p_yPos * s_METPX); // Set The SFML Graphics
}
if (left == true) {
p_pBody.body->SetLinearVelocity(b2Vec2(-5, 0));
}
else
{
p_pBody.rect.setPosition(p_xPos * s_METPX, p_yPos * s_METPX); // Set The SFML Graphics
}
CodePudding user response:
You're setting the vertical velocity to 0 when you're pressing right or left. That's the second coordinate of b2Vec2
. If you want to have gravity, replace that zero with the vertical velocity the block has when the buttons are not being pressed.