I am trying to create a library on the top of SDL2. For the compilation I'm using cmake.
First I had this CMakeLists.txt
for the library :
cmake_minimum_required(VERSION 3.10)
project(SquareEngine)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/cmake/")
find_package(SDL2 REQUIRED)
find_package(SDL2_image REQUIRED)
include_directories(${SDL2_INCLUDE_DIRS})
include_directories(${SDL2_IMAGE_INCLUDE_DIRS})
set (SRCS Main.cpp
Rectangle.cpp
Scene.cpp
SquareEngine.cpp)
set (HEADERS Rectangle.hpp
Scene.hpp
SquareEngine.hpp
utils/Color.hpp
utils/Vector.hpp)
add_library(SquareEngine ${SRCS} ${HEADERS} ${SDL} ${SDL_SRC})
target_link_libraries(SquareEngine ${SDL2_LIBRARIES} ${SDL2_IMAGE_LIBRARIES})
To include the SDL2 and SDL2 image I follow this instructions.
When I try to build it's work perfectly.
Now I try to use my library in a project. I create my own project and I link my librairy that is located in a subfolder /SquareEngine
in my project. For the project I use this CMakeLists.txt
:
cmake_minimum_required(VERSION 3.10)
project(Demo)
set (SRCS Main.cpp)
add_subdirectory(SquareEngine)
add_executable(Demo ${SRCS})
target_link_libraries(Demo PUBLIC SquareEngine)
target_include_directories(Demo PUBLIC SquareEngine)
When I try to build the project I got an error like this :
Cannot open include file: 'SDL.h': No such file or directory
I try to figure out for long time and I don't have any clue why.
Maybe it will be better to use the SDL in static rather than shared ?
CodePudding user response:
I think you need to add the SDL include dirs to the SquareEngine library:
target_include_directories(SquareEngine PUBLIC ${SDL2_INCLUDE_DIRS} ${SDL2_IMAGE_INCLUDE_DIRS})