I want to have a Bool property, that represents that option key is pressed @Publised var isOptionPressed = false
. I would use it for changing SwiftUI View.
For that, I think, that I should use Combine to observe for key pressure.
I tried to find an NSNotification for that event, but it seems to me that there are no any NSNotification, that could be useful to me.
CodePudding user response:
Ok, I found easy solution for my problem:
class KeyPressedController: ObservableObject {
@Published var isOptionPressed = false
init() {
NSEvent.addLocalMonitorForEvents(matching: .flagsChanged) { [weak self] event -> NSEvent? in
if event.modifierFlags.contains(.option) {
self?.isOptionPressed = true
} else {
self?.isOptionPressed = false
}
return nil
}
}
}
CodePudding user response:
Since you are working through SwiftUI, I would recommend taking things just a step beyond watching a Publisher and put the state of the modifier flags in the SwiftUI Environment
. It is my opinion that it will fit in nicely with SwiftUI's declarative syntax.
I had another implementation of this, but took the solution you found and adapted it.
import Cocoa
import SwiftUI
import Combine
struct KeyModifierFlags: EnvironmentKey {
static let defaultValue = NSEvent.ModifierFlags([])
}
extension EnvironmentValues {
var keyModifierFlags: NSEvent.ModifierFlags {
get { self[KeyModifierFlags.self] }
set { self[KeyModifierFlags.self] = newValue }
}
}
struct ModifierFlagEnvironment<Content>: View where Content:View {
@StateObject var flagState = ModifierFlags()
let content: Content;
init(@ViewBuilder content: () -> Content) {
self.content = content();
}
var body: some View {
content
.environment(\.keyModifierFlags, flagState.modifierFlags)
}
}
final class ModifierFlags: ObservableObject {
@Published var modifierFlags = NSEvent.ModifierFlags([])
init() {
NSEvent.addLocalMonitorForEvents(matching: .flagsChanged) { [weak self] event in
self?.modifierFlags = event.modifierFlags
return event;
}
}
}
Note that my event closure is returning the event passed in. If you return nil
you will prevent the event from going farther and someone else in the system may want to see it.
The struct KeyModifierFlags
sets up a new item to be added to the view Environment
. The extension to EnvironmentValues
lets us store and
retrieve the current flags from the environment.
Finally there is the ModifierFlagEnvironment
view. It has no content of its own - that is passed to the initializer in an @ViewBuilder
function. What it does do is provide the StateObject
that contains the state monitor, and it passes it's current value for the modifier flags into the Environment
of the content.
To use the ModifierFlagEnvironment
you wrap a top-level view in your hierarchy with it. In a simple Cocoa app built from the default Xcode template, I changed the application SwiftUI content to be:
struct KeyWatcherApp: App {
var body: some Scene {
WindowGroup {
ModifierFlagEnvironment {
ContentView()
}
}
}
}
So all of the views in the application could watch the flags.
Then to make use of it you could do:
struct ContentView: View {
@Environment(\.keyModifierFlags) var modifierFlags: NSEvent.ModifierFlags
var body: some View {
VStack {
Image(systemName: "globe")
.imageScale(.large)
.foregroundColor(.accentColor)
if(modifierFlags.contains(.option)) {
Text("Option is pressed")
} else {
Text("Option is up")
}
}
.padding()
}
}
Here the content view watches the environment for the flags and the view makes decisions on what to show using the current modifiers.