I have built a ToDo React App (https://codesandbox.io/s/distracted-easley-zjdrkv) that does the following:
- User write down an item in the input bar
- User hit "enter"
- Item is saved into the list below (local storage, will update later)
- There is some logic to parse the text and identify tags (basically if the text goes "@tom:buy milk" --> tag=tom, text=buy milk)
The problem I am facing are:
- useEffect runs twice at load, and I don't understand why
- After the first item gets saved, if I try saving a second item, the app crashes. Not sure why, but I feel it has to do with the point above...and maybe the event listener "onKeyDown"
App
import { useState, useEffect } from 'react'
import './assets/style.css';
import data from '../data/data.json'
import InputBar from "./components/InputBar/InputBar"
import NavBar from "./components/NavBar/NavBar"
import TabItem from "./components/Tab/TabItem"
function App() {
const [dataLoaded, setDataLoaded] = useState(
() => JSON.parse(localStorage.getItem("toDos")) || data
)
useEffect(() => {
localStorage.setItem("toDos", JSON.stringify(dataLoaded))
console.log('update')
}, [dataLoaded])
function deleteItem(id){
console.log(id)
setDataLoaded(oldData=>{
return {
...oldData,
"items":oldData.items.filter(el => el.id !== id)
}
})
}
return (
<div className='container'>
<NavBar/>
<InputBar
setNewList = {setDataLoaded}
/>
{
//Items
dataLoaded.items.map(el=>{
console.log(el)
return <TabItem item={el} key={el.id} delete={deleteItem}/>
})
}
</div>
)
}
export default App
InputBar
import { useState, useEffect } from 'react'
import { nanoid } from 'nanoid'
import '../../assets/style.css';
export default function InputBar(props){
const timeElapsed = Date.now();
const today = new Date(timeElapsed);
function processInput(s) {
let m = s.match(/^(@. ?:)?(. )/)
if (m) {
return {
tags: m[1] ? m[1].slice(1, -1).split('@') : ['default'],
text: m[2],
created: today.toDateString(),
id:nanoid()
}
}
}
function handleKeyDown(e) {
console.log(e.target.value)
console.log(document.querySelector(".main-input-div input").value)
if(e.keyCode==13){
props.setNewList(oldData =>{
return {
...oldData,
"items" : [processInput(e.target.value), ...oldData.items]
}
}
)
e.target.value=""
}
}
return(
<div className="main-input-div">
<input type="text" onKeyDown={(e) => handleKeyDown(e)}/>
</div>
)
}
Tab
import { useState } from 'react'
import "./tab-item.css"
import { FontAwesomeIcon } from '@fortawesome/react-fontawesome'
import { faTrash } from "@fortawesome/free-solid-svg-icons";
export default function TabItem(props) {
return (
<div className="tab-item">
<div className="tab-item-text">{props.item.text}</div>
<div className="tab-item-actions">
<FontAwesomeIcon icon={faTrash} onClick={()=>props.delete(props.item.id)}/>
</div>
<div className="tab-item-details">
<div className="tab-item-details-tags">
{
props.item.tags.map(el=><div className="tab-item-details-tags-tag">{el}</div>)
}
</div>
</div>
<div className="tab-item-date">{props.item.created}</div>
</div>
)
}
CodePudding user response:
Your app is using strict mode, which in a development mode renders components twice to help detect bugs (https://reactjs.org/docs/strict-mode.html#detecting-unexpected-side-effects).
root.render(
<StrictMode>
<App />
</StrictMode>
);
As for the crash, I think it's happening due to props.setNewList being an asynchronous call and the resetting of e.target.value - something like this seemed to fix it for me:
function handleKeyDown(e) {
console.log(e.target.value)
console.log(document.querySelector(".main-input-div input").value)
if(e.keyCode==13){
const inputVal = e.target.value;
props.setNewList(oldData =>{
return {
...oldData,
"items" : [processInput(inputVal), ...oldData.items]
}
}
)
e.target.value=""
}
}
I will add, that using document.querySelector to get values isn't typical usage of react, and you might want to look into linking the input's value to a react useState hook. https://reactjs.org/docs/forms.html#controlled-components
CodePudding user response:
The above answer is almoost correct. I am adding more info to the same concepts.
useEffect running twice: This is most common ask in recent times. It's because the effect runs twice only in development mode & this behavior is introduced in React 18.0 & above. The objective is to let the developer see & warn of any bugs that may appear due to a lack of cleanup code when a component unmounts. React is basically trying to show you the complete component mounting-unmounting cycle. Note that this behavior is not applicable in the production environment. Please check https://beta-reactjs-org-git-effects-fbopensource.vercel.app/learn/synchronizing-with-effects#step-3-add-cleanup-if-needed for a detailed explanation.
App crashes on second time: It's probably because you are trying to update the input value from event.target.value
if you want to have control over the input value, your input should be a controlled component meaning, your react code should handle the onChange
of input and store it in a state and pass that state as value to the input element & in your onKeyDown
handler, reset the value state. That should fix the crash.
export default function InputBar(props){
const [inputVal, setInputVal] = useState("");
function handleKeyDown(e) {
console.log(e.target.value)
console.log(document.querySelector(".main-input-div input").value)
if(e.keyCode==13){
props.setNewList(oldData =>{
return {
...oldData,
"items" : [processInput(e.target.value), ...oldData.items]
}
}
)
setInputVal("")
}
}
return(
<div className="main-input-div">
<input
type="text"
value={inputVal}
onChange={(e) => {setInputVal(e.target.value)}}
onKeyDown={(e) => handleKeyDown(e)}
/>
</div>
)
}
Hope this helps. Cheers!