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CodePudding user response:
This is a link error,Need to rely on libraries, is added in the link options
CodePudding user response:
Guess is not to come out or guess is not complete, suggested that the original poster stick all the code and the corresponding compiler hint ~CodePudding user response:
https://code.visualstudio.com/docs/cpp/config-msvcFrom the main menu, choose Terminal & gt; Configure the Default Build Task. In the dropdown can, which will display the tasks a dropdown can listing various predefined Build tasks for c + + compilers. Choose cl. Exe Build active file, which will Build the file that is currently displayed In the editor (active).
The Tasks of c + + build dropdown can
This will create a tasks. The json file in a. vscode folder and open it in the editor.
Your new tasks. The json file should look similar to the json below:
{
"Version" : "2.0.0,"
"Tasks" : [
{
"Type" : "shell",
"Label" : "cl. Exe build active file",
"Command" : "cl. Exe,"
"Args" : [
"/Zi",
"/EHsc",
"/Fe:",
"${fileDirname} \ \ ${fileBasenameNoExtension}. Exe",
"${file}" ,
"/link/LIBPATH: additional dependent libraries. Lib directory",
"/link/IMPLIB: additional dependent libraries. Lib"//zhao4zhong1 add (^_^)
,
"ProblemMatcher" : "$msCompile"],
"Group" : {
"Kind" : "build,"
"IsDefault" : true
}
}
]
}
The command setting specifies The program to run; in this case that is "cl.exe". The args array specifies the command-line arguments that will be passed to cl.exe. These arguments must be specified in the order expected by the compiler. This task tells the C++ compiler to take the active file (${file}), compile it, and create an executable file (/Fe: switch) in the current directory (${fileDirname}) with the same name as the active file but with the .exe extension (${fileBasenameNoExtension}.exe), resulting in helloworld.exe for our example.
CodePudding user response:
Put in the red should be changed to"/link/LIBPATH: additional dependent libraries. Lib directory",
"Additional dependent libraries/link. Lib"//zhao4zhong1 add (^_^)