I looked on the Internet using D3DXIntersect function available ray fellowship with grid model of triangle, but the point I am not the mesh, but to draw, how to get,,, I just contact with DirectX, do not understand, please grant instruction,
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Three-dimensional wave matrix should be a margin, as long as the mouse capture, converts the world coordinates of the mouse into rows and columns of the matrix, pick up the ranks of the recently shown that value is ok,CodePudding user response:
Concrete examples we can see qt data the visualization of the code,CodePudding user response: