Plane: : Plane (const STD: : vector
Reaching=3.14 f/2 + (rand ()/(float) RAND_MAX) * 3.14 f;
Recompute ();
}
Reaching in viewAR. H annotation for arbitrary orientation along normal, that is to say, along the direction of the normal vector is arbitrary, but meow understand this comment what I mean, at the AR code in seen orb_slam2 bosses can answer, I'm here thank you
CodePudding user response:
Perpendicular to the normal vector of arbitrary direction:I guess,