The code below
Package/com/flansmod/client/model/mw;
The Import/com/flansmod/client/TMT/modelrendererturbo;
Public class modelg36 extends modelgun
{
Public modelg36 ()
{
Int texturex=64;
Int texturey=16;
Gunmodel=new modelrendererturbo [7].
Gunmodel [0]=new modelrendererturbo (this, 0, 0, texturex, texturey);
Gunmodel [0]. Addbox (1 f and 2 f, 1 f, 15, 2, 2);
Gunmodel [1]=new modelrendererturbo (this, 0, 4, texturex texturey);
Gunmodel [1]. Addbox (1 f, 4 f, 1 f, 5, 0.5 f, 2);
Gunmodel [2]=new modelrendererturbo (this, 0, 7, texturex, texturey);
Gunmodel [2]. Addbox (4.5 f, 2 f, 1 f, 9, 0.5 f, 2);
Gunmodel [3]=new modelrendererturbo (this, 14, 4, texturex texturey);
Gunmodel [3]. Addbox (10 f, 4 f, 1 f, 2, 0.5 f, 2);
Gunmodel [4]=new modelrendererturbo (this, 32, 0, texturex, texturey);
Gunmodel [4]. Addbox (14 f, f, 2.5-0.5 f, 1, 1, 1);
Gunmodel [5]=new modelrendererturbo (this, 22, 4, texturex texturey);
Gunmodel [5]. Addbox (1 f, 1 f, 1 f, 6, 1, 2);
Gunmodel [6]=new modelrendererturbo (this, 0, 10, texturex texturey);
Gunmodel [6]. Addbox (0.5 f and 2 f, 0.5 f, 1, 3, 1);
Gunmodel [6]. Setrotationpoint (2 f, 1 f, 0 f);
Gunmodel [6]. Rotateanglez=0.5 f;
//the scope
Scopeattachpoint=new vector3f (4 f/16 f, 5 f/16 f, 0 f);
//stock
Defaultstockmodel=new modelrendererturbo [5].
Defaultstockmodel [0]=new modelrendererturbo (this, 4, 10, texturex texturey);
Defaultstockmodel [0]. Addbox (7 f, 1 f, 0.5 f, 1, 3, 1);
Defaultstockmodel [1]=new modelrendererturbo (this, 0, 14, texturex texturey);
Defaultstockmodel [1]. Addbox (f - 6, 1.5 f to 0.5 f, 2, 0.5 f, 1);
Defaultstockmodel [2]=new modelrendererturbo (this, 6, 14, texturex texturey);
Defaultstockmodel [2]. Addbox (4 f and 2 f, 0.5 f, 3, 0.5 f, 1);
Defaultstockmodel [3]=new modelrendererturbo (this, 14, 14, texturex texturey);
Defaultstockmodel [3]. Addbox (f - 6, 3.5 f to 0.5 f, 5, 0.5 f, 1);
Defaultstockmodel [4]=new modelrendererturbo (this, 26, 14, texturex texturey);
Defaultstockmodel [4]. Addbox (- 3 f, 2.5 f to 0.5 f, 1, 1, 1);
Stockattachpoint=new vector3f (16-4 f/f, f/16 f 3.5, 0 f);
//barrel
Barrelattachpoint=new vector3f (15 f/16 f, 3 f/16 f, 0 f);
//grip
Defaultgripmodel=new modelrendererturbo [2].
Defaultgripmodel [0]=new modelrendererturbo (this, 8, 10, texturex texturey);
Defaultgripmodel [0]. Addbox (11 f, 1 f, 1 f, 2, 1, 2);
Defaultgripmodel [1]=new modelrendererturbo (this, 16, 10, texturex texturey);
Defaultgripmodel [1]. Addbox (11.5 f, 1 f, 0.5 f, 1, 2, 1);
Gripattachpoint=new vector3f (10 f/16 f, 3 f/16 f, 0 f);
//ammo
Ammomodel=new modelrendererturbo [1].
Ammomodel [0]=new modelrendererturbo (this, 22, 7, texturex, texturey);
Ammomodel [0]. Addbox (0.5 to 1 f, 4 f, f, 2, 5, 1);
Ammomodel [0]. Setrotationpoint (6 f, 1 f, 0 f);
Ammomodel [0]. Rotateanglez=0.25 f;
Gunslidedistance=0.5 f;
Animationtype=enumanimationtype. Bottom_clip;
}
}
CodePudding user response:
Utf-8 is no BOM coding formatCodePudding user response:
Package/com/flansmod/client/model/mw;
The Import/com/flansmod/client/TMT/modelrendererturbo;
This is a hand to play mistakes or write wrong?
CodePudding user response:
Package com. Flansmod. Client. Model. Mw;
The Import com. Flansmod. Client. TMT. Modelrendererturbo;