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Time:01-22

I study cluster movement, is making a visual simulation platform with opengl, going to render hundreds or even thousands of small circular motion, now problem is: when rendering dozens of small round smooth performance, but especially when rendering hundreds of small round card, do you have any other way to optimize it for me? The code is as follows:

CodePudding user response:

May be less than optimal implementation code for you? Recommend using c + + Builder or Delphi, I wrote a test, to generate 1000 balls with map and illumination, motion effects are very fluent show computers (nuclear) :

CodePudding user response:

Set up using the GPU to render?
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