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Audio File path not dynamic.(Please help)

Time:09-30

So I need the Audio file to played when the app runs and it does this successfully, only problem is ,is when I move the application to a different pc the sound wont work because the file path doesn't return true any more ,how do I fix this.

namespace Dewey_Decimal_System { public partial class Dewery_Decimal_System : Form { private int _ticks;

    public Dewery_Decimal_System()
    {
        InitializeComponent();
        Second();
        timer1.Start();
        

        SoundPlayer splayer = new SoundPlayer(@"C:\Users\Luke Warren\Desktop\Prog3B\Dewey Decimal 
        System\Media\EntroMusic2.wav");
        splayer.Play();


        panel1.Hide();
        button1.Hide();
        button2.Hide();
        button3.Hide();
        this.Hide();

    }

CodePudding user response:

You would do something like this to get the path "Data\ich_will.mp3" inside your application environments folder.

string fileName = "ich_will.mp3"; string path = Path.Combine(Environment.CurrentDirectory, @"Data", fileName); In my case it would return the following:

C:\MyProjects\Music\MusicApp\bin\Debug\Data\ich_will.mp3

CodePudding user response:

  • Fastest way: Just use SoundPlayer splayer = new SoundPlayer(@"EntroMusic2.wav"); And move file "EntroMusic2.wav" into the same folder with the application exe file.
  • Ideal way: Move this file path into a config file instead of hard code it.
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