My code currently allows the user to have the ability to create many polygons at once. I would like it to instead erase the previous vector everytime the user decides to create a new one.
let drawSource = new VectorSource({wrapX: false});
let drawLayer = new VectorLayer({source : drawSource,})
this.map.addLayer(drawLayer);
let draw = new Draw({
source : drawSource,
type : GeometryType.POLYGON,
style : new Style({
stroke: new Stroke({
color: "#f00",
width: 1,
}),
fill: new Fill({
color: "#300",
})
})
});
this.map.addInteraction(draw)
CodePudding user response:
Clear the source when a new drawing is started
draw.on('drawstart', function() {
drawSource.clear();
});