System.ArgumentException: 'Parameter is not valid.'
private void timer1_Tick(object sender, EventArgs e)
{
for (int i = 0; i < myGifList.Count; i )
{
Bitmap bmp = new Bitmap(myGifList[i]);
pictureBox1.Image = bmp;
bmp.Dispose();
}
}
After the loop end it's throwing the exception.
Before that I did :
private void timer1_Tick(object sender, EventArgs e)
{
for (int i = 0; i < myGifList.Count; i )
{
pictureBox1.Image = new Bitmap(myGifList[i]);
}
}
But then it's throwing out of memory exception.
And before all that the first time I tried this :
int counter = 0;
private void timer1_Tick(object sender, EventArgs e)
{
if(counter == 10)
{
counter = 0;
}
for (int i = 0; i < myGifList.Count; i )
{
Bitmap bmp = new Bitmap(myGifList[counter]);
pictureBox1.Image = bmp;
}
counter ;
}
This is working the images are looping in the pictureBox1 but after some time it's throwing the out of memory exception.
The full code :
I'm downloading images then reading the images back to a List then trying to display them in a picutreBox1 and using trackBar1 to change the looping speed of the images in the pictureBox1 with a timer.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Diagnostics;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Net;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Extract
{
public partial class Form1 : Form
{
List<string> myGifList = new List<string>();
public Form1()
{
List<string> times = new List<string>();
string t = "";
InitializeComponent();
using (WebClient client = new WebClient()) // WebClient class inherits IDisposable
{
client.Headers.Add("user-agent", "Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/94.0.4606.61 Safari/537.36");
client.DownloadFile("https://myimages/", @"D:\localfile.html");
var file = File.ReadAllText(@"D:\localfile.html");
int idx = file.IndexOf("arrayImageTimes.push");
int idx1 = file.IndexOf("</script>", idx);
string results = file.Substring(idx, idx1 - idx);
var statements = results.Split(new string[] { ";" }, StringSplitOptions.RemoveEmptyEntries);
for (int i = 0; i < statements.Length; i )
{
if (i == 10)
{
break;
}
string number = statements[i].Split('\'')[1];
times.Add(number); // add to a list instead
var link = "https://myimages" number;
client.DownloadFile(link, @"D:\Images\Image" i ".jpeg");
}
}
FileInfo[] fi;
DirectoryInfo dir1 = new DirectoryInfo(@"D:\Images");
fi = dir1.GetFiles("*.jpeg");
for (int i = 0; i < fi.Length; i )
{
myGifList.Add(fi[i].FullName);
}
}
private void Form1_Load(object sender, EventArgs e)
{
}
int counter = 0;
private void timer1_Tick(object sender, EventArgs e)
{
if(counter == 10)
{
counter = 0;
}
for (int i = 0; i < myGifList.Count; i )
{
Bitmap bmp = new Bitmap(myGifList[counter]);
pictureBox1.Image = bmp;
}
counter ;
}
private void button1_Click(object sender, EventArgs e)
{
timer1.Enabled = true;
}
private void trackBar1_Scroll(object sender, EventArgs e)
{
timer1.Interval = 100 * trackBar1.Value;
}
}
}
CodePudding user response:
You seem like you're trying to loop over myGifList
, but then you've hardcoded a value of 10
in the method.
However, the bigger issue is that you're not even using i
defined by the loop, so you're just overriding the same Bitmap
myGifList.Count
times, for nothing - making your code inefficient.
Try:
private void timer1_Tick(object sender, EventArgs e)
{
if (counter == myGifList.Count)
counter = 0;
pictureBox1.Image?.Dispose();
Bitmap bmp = new Bitmap(myGifList[counter]);
pictureBox1.Image = bmp;
counter ;
}
Note that you should use the null conditional operator ?
to prevent a possible NullReferenceException
when calling .Dispose()
:
pictureBox1.Image?.Dispose();
This would happen on the first time setting the image as pictureBox1.Image
would be null
, causing .Dispose()
to throw an exception.
Even better would be to use the PictureBox.ImageLocation
property which would allow you to display the image without creating a Bitmap
object every time:
private void timer1_Tick(object sender, EventArgs e)
{
if (counter == myGifList?.Count)
counter = 0;
pictureBox1.ImageLocation = myGifList[counter];
counter ;
}
Sidenote: the Timer.Interval
property is also in milliseconds, so I'd bump up the 100
value you have in trackBar1_Scroll(...)
if you want to actually be able to see the images looping.