I have C/C mix code and want to pass around a struct that contains a reference to a class. Because of this, I can't declare this struct in the header file of the C component (because class is defined in source file of C component) but only in the source file. The main script in C however has to reference that struct somehow, so I typedef it to void*. However because of that, I can't dereference the handle type back to a struct. Redefining the handle pointer in the source file is not possible. How can I work around this?
header_with_obj.hpp
class A {
int a;
};
header.hpp
typedef void* config_handle_t;
source.cpp
#include "header.hpp"
#include "header_with_obj.hpp"
typedef struct {
A* ptr;
int some_other;
} config_t;
// typedef config_t* config_handle_t <-- error: conflicting declaration 'typedef struct config_t* config_handle_t '
int foo(void* arg)
{
config_handle_t handle = (config_handle_t) arg;
handle->A.a = 4; // <-- error: 'config_handle_t' {aka 'void*'} is not a pointer-to-object type
}
main.c
#include "header.hpp"
int main()
{
// we get that void* from somewhere and pass it in
foo(arg);
}
CodePudding user response:
You can cast it to a pointer to your struct
. Although you strictly shouldn't, you can compile with -fno-strict-aliasing
to make this safe.
CodePudding user response:
The usual way to do this is to use an undefined struct. In its most basic form:
void foo(struct the_config_struct *arg);
// OK even though 'struct the_config_struct' wasn't defined!
// surprisingly this is also allowed in C
You can also make a typedef:
typedef struct the_config_struct *config_handle_t;
void foo(config_handle_t arg);
and if you want, you can even call the typedef the same thing as the struct. Just to avoid confusing people, I wouldn't do this unless it's a typedef for the struct (not a pointer).
typedef struct the_config_struct the_config_struct;
void foo(the_config_struct *arg);
You don't to actually have defined the struct until you want to access its members:
// if we uncomment this definition then it's OK
// struct my_struct {
// char *message;
// };
void foo(struct my_struct *arg) {
puts(arg->message); // error: struct my_struct is undefined
}
Finally (since this confused you before) you should know that typedef names and struct names are completely separate in C.
struct foo {}; // defines "struct foo" but "foo" is completely unrelated
typedef int bar; // defines "bar" but "struct bar" is completely unrelated
foo *get_foo(); // error: "foo" is unknown
struct foo *get_foo(); // OK
typedef struct bar foo;
foo *get_bar(); // OK: returns pointer to struct bar (not struct foo!)
struct foo *get_foo(); // this one returns pointer to struct foo
struct baz {};
typedef struct baz baz;
// now "baz" is an alternative name for "struct baz" - they are interchangeable
typedef struct baz {} baz; // short version
and structs don't have to have names:
// foo is a variable, and it's a struct variable, but the struct has no name.
// so we have no way to use the struct for anything else.
struct {
int i;
} foo;
// The struct is still there even though it doesn't have a name!
// In C you can write decltype(bar) to say "the same type as variable bar".
// Even though we don't know the person's name we can still yell out "Hey you in the red shirt!"
decltype(foo) foo2; // a variable foo2. The type is decltype(foo) i.e. the struct from before
// GCC lets you do it in C using "typeof".
// This is not standard. It's a special feature in GCC.
typeof(foo) foo2;
// This struct also has no name either. But the typedef means we have
// an "unofficial" way to name it, just like decltype(foo) before.
// This is valid in C as well as C .
typedef struct {
char message[50];
} bar;