My main goal is to connect a C# client to a Minecraft server but i have some trouble to get content of the packet sended by the server. According to this page, a packet in Minecraft should match a specific format. ( Format of a packet )
Also, according to this, a string is prefixed by is length.
Here's the packet i'my trying to get.
Knowing these informations, here's my code :
//S->C : Login Success
int packet_Length = ReadVarInt(stream);
int packet_Id = ReadVarInt(stream);
int uuid_length = ReadVarInt(stream);
string uuid = ReadString(stream, 16);
int name_length = ReadVarInt(stream);
string name = ReadString(stream, 16);
public static int ReadVarInt(Stream stream)
{
int value = 0;
int length = 0;
int currentByte;
while (true)
{
currentByte = stream.ReadByte();
value |= (currentByte & 0x7F) << (length * 7);
if (length > 5) throw new IOException("VarInt too big");
if ((currentByte & 0x80) != 0x80) break;
}
return value;
}
public static string ReadString(Stream stream, int length)
{
byte[] data = new byte[length];
stream.Read(data);
return Encoding.UTF8.GetString(data);
}
And the result :
packet_Length : 3
packet_Id : 3
uuid : ↓☻►v9Q?►1??w??
name : 9♠mc_bot
The problem is that the packet ID should be 1, the uuid a regular string and the name only have "mc_bot" as value. I precise that the part who have to be done before work perfectly ( i think ) because the client join the server after getting the Login Success packet but i just can't get any data correctly.
Thanks !
CodePudding user response:
So, with some help i finally found what was wrong with my process. I would like to point out that honestly, this type of error can be easily avoided by reading the documentation correctly, Which I didn't do...
Here's my final code
int packet_Length = ReadVarInt(stream);
int packet_Id = ReadVarInt(stream);
Console.WriteLine($"packet_Length : {packet_Length}");
Console.WriteLine($"packet_Id : {packet_Id}");
//Enables compression. If compression is enabled,
//all following packets are encoded in the compressed packet format.
//Negative or zero values will disable compression,
//meaning the packet format should remain in the uncompressed packet format.
//However, this packet is entirely optional, and if not sent,
//compression will also not be enabled (the notchian server does not send the packet when compression is disabled).
if (packet_Id == 0x03)
{
//S->C : Set Compression (Optional)
int compression_threshold = ReadVarInt(stream);
Console.WriteLine($"packet_Id : {packet_Id}");
}
//S->C : Login Success
string uuid = ReadUUID(stream, 16);
int name_length = ReadVarInt(stream);
string name = ReadString(stream, name_length);
Console.WriteLine($"uuid : {uuid}");
Console.WriteLine($"name_length : {name_length}");
Console.WriteLine($"name : {name}");
public static string ReadUUID(Stream stream, int length)
{
byte[] data = new byte[length];
stream.Read(data);
ulong b1 = BitConverter.ToUInt64(data,0);
ulong b2 = BitConverter.ToUInt64(data,8);
byte[] bytes = new byte[0];
bytes = bytes.Concat(BitConverter.GetBytes(b1)).Concat(BitConverter.GetBytes(b2)).ToArray();
string uuid = "";
foreach (byte b in bytes)
uuid = b.ToString("x2");
return uuid.Substring(0, 8) "-" uuid.Substring(8, 4) "-" uuid.Substring(12, 4) "-" uuid.Substring(16, 4) "-" uuid.Substring(20, 12);
}
public static int ReadVarInt(Stream stream)
{
int value = 0;
int length = 0;
int currentByte;
while (true)
{
currentByte = stream.ReadByte();
value |= (currentByte & 0x7F) << (length * 7);
if (length > 5) throw new IOException("VarInt too big");
if ((currentByte & 0x80) != 0x80) break;
}
return value;
}
public static string ReadString(Stream stream, int length)
{
byte[] data = new byte[length];
stream.Read(data);
return Encoding.UTF8.GetString(data);
}