I'm trying to do a visualiser like this: Visualiser Audio js
But with the file that is on my pc not one that the customer can choose. Like here the file is on my pc.
<audio src="a.mp3" id="audioHTML" controls></audio>
I found this person doing it but it's the customer who choose the file they want, so how can I do it ?
I tried this but the sound is muted and that's my problem. (when I delete 'var context = new AudioContext();' the sound is back but obviously there is not the visualiser)
'use strict'
var audio = document.getElementById("audioHTML");
function playAudio() {
audio.play();
var context = new AudioContext();
var src = context.createMediaElementSource(audio);
var analyser = context.createAnalyser();
var canvas = document.getElementById("canvas");
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
var ctx = canvas.getContext("2d");
src.connect(analyser);
analyser.connect(context.destination);
analyser.fftSize = 256;
var bufferLength = analyser.frequencyBinCount;
console.log(bufferLength);
var dataArray = new Uint8Array(bufferLength);
var WIDTH = canvas.width;
var HEIGHT = canvas.height;
var barWidth = (WIDTH / bufferLength) * 2.5;
var barHeight;
var x = 0;
function renderFrame() {
requestAnimationFrame(renderFrame);
x = 0;
analyser.getByteFrequencyData(dataArray);
ctx.fillStyle = "#000";
ctx.fillRect(0, 0, WIDTH, HEIGHT);
for (var i = 0; i < bufferLength; i ) {
barHeight = dataArray[i];
var r = barHeight (25 * (i/bufferLength));
var g = 250 * (i/bufferLength);
var b = 50;
ctx.fillStyle = "rgb(" r "," g "," b ")";
ctx.fillRect(x, HEIGHT - barHeight, barWidth, barHeight);
x = barWidth 1;
}
}
audio.play();
renderFrame();
}
#thefile {
position: fixed;
top: 10px;
left: 10px;
z-index: 100;
}
#canvas {
position: fixed;
left: 0;
top: 0;
width: 100%;
height: 100%;
pointer-events: none;
}
audio {
position: fixed;
left: 10px;
bottom: 10px;
width: calc(100% - 20px);
}
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<title></title>
<link rel="stylesheet" href="style.css" />
</head>
<body>
<div id="content">
<canvas id="canvas"></canvas>
<button onclick="playAudio()">click</button>
<audio src="https://interactive-examples.mdn.mozilla.net/media/cc0-audio/t-rex-roar.mp3" id="audioHTML" controls></audio>
</div>
<script src="audioVisualiser.js"></script>
</body>
</html>
CodePudding user response:
For your audio element, try setting the crossorigin
attribute to use-credentials
.
<audio src="https://..." crossorigin="use-credentials" id="audioHTML" controls></audio>
Without it, the MediaElementSourceNode in your AudioContext may just output silent samples, to prevent scripts from loading cross-domain resources.