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Prefab is not direct copy of original

Time:01-01

I'm making a 2D platformer and we did all the movement tweaking in a sample scene, so we figured we could make a prefab of the player and just drag it into each other scene when we're designing the levels. But for some reason, the prefab jumps significantly higher than the original and I can't figure out why. As far as I can tell, prefabs should always be an exact duplicate right?

CodePudding user response:

I know public references are easily messed up when using them in a prefab. Have you tried looking through them if you have any? Also anything you set in a serialized field but not in the script itself might have changed as well.

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