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unity combine and detailed different

Time:04-02

I'm pretty new as a game developer. The company sent a case study, it's okay, but I couldn't find the difference between combine and detailed prefabs, even though I looked on the internet. Anyone have an explanation?

CodePudding user response:

Hello Alienswait ^^ As far as I know if you are using a detailed prefab, it means that you will have all sub-objects in your prefab. For example, imagine you have a house prefab that has a lot of little objects (such as walls, windows, doors...). Although you don't even use the walls in the prefab, these objects and their TEXTURES will occupy a place in your memory and CPU(it will increase batch count). This situation won't be useful for performance. However, if you use a combine prefab (A merged version of the home model), this means that you have only one object and only one texture! This might save your whole project...

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