I'm making a list of notifications using switches (there will be fifteen in total), but the way I did they turn them all on and off together, how do I turn them on and off individually? And do they accept refactoring to make the code cleaner? I'm using SwitchListTile.
class CardButton extends StatefulWidget {
const CardButton({Key? key}) : super(key: key);
@override
State<CardButton> createState() => _CardButtonState();
}
class _CardButtonState extends State<CardButton> {
bool _toggled = false;
@override
Widget build(BuildContext context) {
return Column(
children: [
Card(
child: SwitchListTile(
contentPadding: EdgeInsets.only(left: 16.0),
title: Text(
'botton',
style: TextStyle(
color: Colors.black,
),
),
value: _toggled,
onChanged: (bool value) {
setState(() => _toggled = value);
},
),
),
Card(
child: SwitchListTile(
contentPadding: EdgeInsets.only(left: 16.0),
title: Text(
'botton',
style: TextStyle(
color: Colors.black,
),
),
value: _toggled,
onChanged: (bool value) {
setState(() => _toggled = value);
},
),
),
Card(
child: SwitchListTile(
contentPadding: EdgeInsets.only(left: 16.0),
title: Text(
'botton',
style: TextStyle(
color: Colors.black,
),
),
value: _toggled,
onChanged: (bool value) {
setState(() => _toggled = value);
},
),
),
],
);
}
}
CodePudding user response:
You need to create variables to hold the switch state for each switch (toggle) - in your case 15 in total.
From your sample code with individual values for each switch:
class CardButton extends StatefulWidget {
const CardButton({Key? key}) : super(key: key);
@override
State<CardButton> createState() => _CardButtonState();
}
class _CardButtonState extends State<CardButton> {
bool _switch1Toggled = false;
bool _switch2Toggled = false;
bool _switch3Toggled = false;
@override
Widget build(BuildContext context) {
return Column(
children: [
Card(
child: SwitchListTile(
contentPadding: EdgeInsets.only(left: 16.0),
title: Text(
'switch 1',
style: TextStyle(
color: Colors.black,
),
),
value: _switch1Toggled,
onChanged: (bool value) {
setState(() => _switch1Toggled = value);
},
),
),
Card(
child: SwitchListTile(
contentPadding: EdgeInsets.only(left: 16.0),
title: Text(
'switch 2',
style: TextStyle(
color: Colors.black,
),
),
value: _switch2Toggled,
onChanged: (bool value) {
setState(() => _switch2Toggled = value);
},
),
),
Card(
child: SwitchListTile(
contentPadding: EdgeInsets.only(left: 16.0),
title: Text(
'switch 3',
style: TextStyle(
color: Colors.black,
),
),
value: _switch3Toggled,
onChanged: (bool value) {
setState(() => _switch3Toggled = value);
},
),
),
],
);
}
}
CodePudding user response:
Thank you very much for your tip Ranvir Mohanlal. I created this template based on your information. I think it worked better.
class MultiSwitch extends StatefulWidget {
const MultiSwitch({Key? key}) : super(key: key);
@override
State<MultiSwitch> createState() => _MultiSwitchState();
}
class _MultiSwitchState extends State<MultiSwitch> {
bool val1 = true;
bool val2 = false;
bool val3 = false;
onChangeFunction1(bool newValue1) {
setState(() {
val1 = newValue1;
});
}
onChangeFunction2(bool newValue2) {
setState(() {
val2 = newValue2;
});
}
onChangeFunction3(bool newValue3) {
setState(() {
val3 = newValue3;
});
}
@override
Widget build(BuildContext context) {
return Scaffold(
body: Column(
mainAxisAlignment: MainAxisAlignment.start,
crossAxisAlignment: CrossAxisAlignment.start,
children: [
customSwitch('button', val1, onChangeFunction1),
customSwitch('button', val2, onChangeFunction2),
customSwitch('button', val3, onChangeFunction3),
],
),
);
}
}
Widget customSwitch(String text, bool val, Function onChangeMethod) {
return Card(
child: SwitchListTile(
title: Text(
text,
style: const TextStyle(
color: Colors.black,
fontSize: 18,
),
),
value: val,
onChanged: (newValue) {
onChangeMethod(newValue);
}
),
);
}