I have a Player (the client) with a Network Identity, Network Transform and Network Rigidbody 2D all checked with client authority.
I want to apply force to the rigidbody in the server, but the command (CmdAddForce) only works when im the host, when im the client the command dont execute and i cant move.
This is the code:
using UnityEngine;
using Mirror;
public class Player : NetworkBehaviour
{
private Rigidbody2D rb;
private float force = 12;
private void Awake()
{
rb = GetComponent<Rigidbody2D>();
}
private void FixedUpdate()
{
// Solo aplicar el codigo localmente
if (!isLocalPlayer)
return;
CmdAddForce(new Vector2(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical") * force));
}
[Command]
void CmdAddForce(Vector2 force)
{
rb.AddForce(force);
}
}
CodePudding user response:
You are applying the force on the server. But you checked the client authority on Network Rigidbody component; try to disable it, so it will be synced from server to clients.