I've got a problem to insert a random array element into the DOM. I want it to only do it once for each array element but the code keeps fetching the element infinitely.
I'm doing a card game and want the code to understand that I'm picking a card from the deck, so it should delete it from the array. but it keeps on going and repeat the same cards over and over when I click the button. The button should draw randomly a card only once.
Here is the code:
<!DOCTYPE html>
<html>
<head>
<title>TEST</title>
<style>
.testDivExe{
border: 0.1em dashed black;
width: 100%;
background-color: rgb(192,192,192,0.6);
}
body{
border: 0.1em dotted black;
font-family: impact;
font-size: 2em;
background-color: rgb(192,192,192,0.4);
}
</style>
</head>
<header>
<h1>ZONE</h1>
</header>
<body>
<div id="testDivExeId">
<button id="testClickId">click</button>
<div>
<footer>
</footer>
<script>
//TEST1
document.getElementById("testClickId").onclick = function testFunc1(){
// RAND AND ARR
var array1 = ["Hello", "There", "Some", "Things", "Never", "Change",];
var deal = function(){
var index = Math.floor(Math.random() * array1.length);
var card = array1[index];
array1.splice(index, 1);
return card;
};
// PER&CRE
var object = document.createElement('p');
object.innerHTML = deal(array1);
//REND
document.getElementById("testDivExeId").appendChild(object);
return false;
};
</script>
</body>
</html>
CodePudding user response:
array1
is created every time you click the button. You must store array1
in such a way that it retains its current value. You can declare array1
in the global scope or store the array in the browser memory. You should actually remove the card from the array (I recommend you use filter
instead of splice
). Finally make sure to create a new <p>
only when at least one card exist.
<script>
//TEST1
// RAND AND ARR
var array1 = ["Hello", "There", "Some", "Things", "Never", "Change",];
document.getElementById("testClickId").onclick = function testFunc1() {
if (array1.length === 0) // Check if exists any card.
return;
var deal = function () {
var index = Math.floor(Math.random() * array1.length);
var card = array1[index];
array1 = array1.filter(c => c !== card); // Remove the card
return card;
};
// PER&CRE
var object = document.createElement('p');
object.innerHTML = deal(array1);
//REND
document.getElementById("testDivExeId").appendChild(object);
return false;
};
</script>