I cannot link glm library with my executable. I tried link via
${GLM_INCLUDE_DIRS}
, ${GLM_LIBRARIES}
and ${GLM_LIBRARY_DIRS}
cmake variables but it does not work.
How can I link libraries and inludes of glm with my executable?
I am using find_package()
method :
find_package(glm REQUIRED PATHS "${GLM_BINARY_DIR}" NO_DEFAULT_PATH)
And does not have any problem with find_package()
but these status messages below displays nothing :
message(STATUS "GLM includes ${GLM_INCLUDE_DIRS}")
message(STATUS "GLM libraries ${GLM_LIBRARY_DIRS}")
CodePudding user response:
Config script for GLM defines IMPORTED target glm::glm
.
So the correct way for use GLM in CMake code is to link with that target.
This is explicitly written in the documentation:
set(glm_DIR <installation prefix>/lib/cmake/glm) # if necessary
find_package(glm REQUIRED)
target_link_libraries(<your executable> glm::glm)
Variables like GLM_LIBRARIES
or GLM_INCLUDE_DIRS
are usually defined by Find scripts (shipped with CMake or with the consumer project).
Config scripts, shipped with the installed package, normally defines IMPORTED targets.
GLM doesn't have a Find script (see FindGLM.cmake not in glm 0.9.7, is it a deprecated way to find libraries in CMAKE?), and PATHS
option in find_package
invocation explicitly requests Config script.
CodePudding user response:
My approach was wrong.
From OpenGL GLM offical page:
OpenGL Mathematics (GLM) is a header only C mathematics library for graphics software based on the OpenGL Shading Language (GLSL) specifications.
So, I just need to specify the /include
path of builded GLM library in which the linker should search for libraries when linking a given target.
That can be handled by cmake target_include_directories()
function. This fixed my problem :
target_include_directories(myExecutable "${GLM_BINARY_DIR}/include")
${GLM_BINARY_DIR}
is defined by me and points to the where GLM binaries are stored.