I am new to OpenGl . I am trying to draw a sqaure . I have given the co ordinates rightly.But I am not getting a sqaure but a 5 sided polygon as shown in this figure. I have given the following vertices
glVertex2f(-249, -249);
glVertex2f(-249,-209);
glVertex2f(-209,-249);
glVertex2f(-209, -209);
Here is My code:-
#include<GL/glut.h>
#include<stdio.h>
int x, y;
int rFlag = 0;
void draw_pixel(float x1, float y1)
{
glColor3f(0.0, 0.0, 1.0);
glPointSize(5.0);
glBegin(GL_POINTS);
glVertex2f(x1, y1);
glEnd();
}
void triangle()
{
glColor3f(1.0, 0.0, 0.0);
glBegin(GL_POLYGON);
glVertex2f(-249, -249);
glVertex2f(-249,-209);
glVertex2f(-209,-249);
glVertex2f(-209, -209);
glEnd();
}
float th = 0.0;
float trX = 0.0, trY = 0.0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glLoadIdentity();
if (rFlag == 1) //Rotate Around origin
{
trX = 0.0;
trY = 0.0;
th = 0.1;
draw_pixel(0.0, 0.0);
}
if (rFlag == 2) //Rotate Around Fixed Point
{
trX = x;
trY = y;
th = 0.1;
draw_pixel(x, y);
}
triangle();
glutPostRedisplay();
glutSwapBuffers();
}
void myInit()
{
glClearColor(0.0, 0.0, 0.0, 1.0);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(-500.0, 500.0, -500.0, 500.0);
glMatrixMode(GL_MODELVIEW);
}
void rotateMenu(int option)
{
if (option == 1)
rFlag = 1;
if (option == 2)
rFlag = 2;
if (option == 3)
rFlag = 3;
}
int main(int argc, char** argv)
{
printf("Enter Fixed Points (x,y) for Rotation:\n");
scanf_s("%d %d", &x, &y);
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB);
glutInitWindowSize(500, 500);
glutInitWindowPosition(0, 0);
glutCreateWindow("Create and Rotate Triangle");
myInit();
glutDisplayFunc(display);
glutCreateMenu(rotateMenu);
glutAddMenuEntry("Rotate around ORIGIN", 1);
glutAddMenuEntry("Rotate around FIXED POINT", 2);
glutAddMenuEntry("Stop Rotation", 3);
glutAttachMenu(GLUT_RIGHT_BUTTON);
glutMainLoop();
}
CodePudding user response:
The order of the vertices is wrong. Change the order and draw the vertices either clockwise or counter clockwise:
glBegin(GL_POLYGON);
glVertex2f(-249, -249);
glVertex2f(-209, -249)
glVertex2f(-209, -209);
glVertex2f(-249, -209);
glEnd();