So, I'm working on a game and the way to level up is through the money
variable. I decided to use an interval and run the function upc
every 0.099 seconds and when I run the code, you can get up to about at the point where it says if(money > 1000005 && Cookies.get*("modal2alrshown")
. The Cookies.get
is just a JS library.
function upc(){
if(money > 1000){
irp.style.display = "inline";
irptxt.style.display = "inline";
irpbtn.style.display="inline";
} else {
return false
}
if(money > 1005 && Cookies.get("modal1alrshown") != "yep"){
npamodal("./assets/iron_pickaxe.png","Iron Pickaxe")
Cookies.set("modal1alrshown","yep");
}
if(money > 1000000){
gp.style.display = "inline";
gptxt.style.display = "inline";
gpbtn.style.display="inline"
} else {
return false;
}
if(money > 1000005 && Cookies.get("modal2alrshown") != "yep"){
npamodal("./assets/gold_pickaxe.png","Gold Pickaxe")
Cookies.set("modal2alrshown","yep");
} else {
return false;
}
if(money > 5000000){
bgep.style.display = "inline";
bgptxt.style.display = "inline";
bgpbtn.style.display="inline";
} else {
return false;
}
if(money > 5000005 ){
upcontent.innerHTML = "<div id='up1-close'>To exit, click on sky</div><h1 style='text-align:center;'>New Pickaxe Availible!</h1><img src='./assets/baguettepick.png' height='120px'>Baguette Pickaxe<br>And you got a <br><h3>Travel Ticket<img src='./assets/travelticket.png' height='20px'></h3>"
$("#up1-content, #up1-background").toggleClass("active");
Cookies.set("modal3alrshown","yep");
Cookies.set("travelTicket","1");
} else {
return false;
}
}
CodePudding user response:
It could be that one of your if statements that return from the function have a false expression
// Potentially this is the faulty expression
if(money > 1000005 && Cookies.get("modal2alrshown") != "yep"){
....
} else {
// Causing this return to fire, exiting the function
return false;
}
CodePudding user response:
If statement will always work. You need to debug that either money > 1000005
to be true or Cookies.get("modal2alrshown") != "yep"
should be true.