I'm trying to detect when my player's character controller touches a gameobject called 'water', but I get the error "The name 'collision' does not exist in the current context."
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerTouched : MonoBehaviour
{
public void OnControllerColliderHit(ControllerColliderHit hit)
{
if (collision.gameObject.tag == "Water")
{
Debug.Log("it worked!!");
}
}
}
I originally tried using OnCollisionEnter, but that didn't work.
CodePudding user response:
Change your method to this and it will be working again;
public void OnControllerColliderHit(ControllerColliderHit collision)
{
if (collision.gameObject.tag == "Water")
{
Debug.Log("it worked!!");
}
}