I am doing image processing so that I am finding contours in the image. What I need is the centroid pixel number of the found contour in the image. To find the pixel number I am using the code given below. After finding the pixel number I want to show it in the text boxes as x and y coordinates. But the code is not working. Please help me. What is wrong?
VectorOfVectorOfPoint contours = new VectorOfVectorOfPoint();
CvInvoke.FindContours(cannyImage, contours, null, Emgu.CV.CvEnum.RetrType.External, Emgu.CV.CvEnum.ChainApproxMethod.ChainApproxSimple);
var cannyOut = cannyImage.ToImage<Bgr, byte>();
//CvInvoke.DrawContours(cannyOut, contours, 2, new MCvScalar(255, 0, 0),2);
VectorOfPoint approx = new VectorOfPoint();
Dictionary<int, double> shapes = new Dictionary<int, double>();
for (int i = 0; i < contours.Size; i )
{
approx.Clear();
double perimeter = CvInvoke.ArcLength(contours[i], true);
CvInvoke.ApproxPolyDP(contours[i], approx, 0.04 * perimeter, true);
double area = CvInvoke.ContourArea(contours[i]);
if (approx.Size > 4)
{
shapes.Add(i, area);
}
}
if (shapes.Count > 0)
{
var sortedShapes = (from item in shapes
orderby item.Value ascending
select item).ToList();
for (int i = 0; i < sortedShapes.Count; i )
{
CvInvoke.DrawContours(cannyOut, contours, sortedShapes[i].Key, new MCvScalar(255, 0, 0), 2);
var moments = CvInvoke.Moments(contours[sortedShapes[i].Key]);
int x = (int)(moments.M10 / moments.M00);
int y = (int)(moments.M01 / moments.M00);
CvInvoke.PutText(cannyOut, (i 1).ToString(), new Point(x, y), Emgu.CV.CvEnum.FontFace.HersheyTriplex, 1.0,
new MCvScalar(255, 0, 0), 2);
//CvInvoke.PutText(cannyOut, sortedShapes[i].Value.ToString(), new Point(x, y - 30), Emgu.CV.CvEnum.FontFace.HersheyTriplex, 1.0,
// new MCvScalar(255, 0, 0), 2);
textBox1.Text = x.ToString();
textBox2.Text = y.ToString();
}
}
CodePudding user response:
To find the centroid of a shape you need to split it into many triangles first.
Then for each triangle with vertices A, B, C you do the summation weighted by the area of the triangle just as so
static void Main(string[] args)
{
var shape = new List<Triangle>();
// fill shape with triangles
float area = 0f;
Vector2 centroid = Vector2.Zero;
foreach (var triangle in shape)
{
float trig_area = triangle.Area;
Vector2 trig_cen = triangle.Centroid;
area = trig_area;
centroid = trig_area * trig_cen;
}
centroid /= area;
}
For reference, a 2D triangle has the following properties
public readonly struct Triangle
{
public Triangle(Vector2 a, Vector2 b, Vector2 c) : this()
{
A = a;
B = b;
C = c;
}
public Vector2 A { get; }
public Vector2 B { get; }
public Vector2 C { get; }
public float Area { get => (Cross(A, B) Cross(B, C) Cross(C, A)) / 2; }
public Vector2 Centroid { get => (A B C) / 3; }
// helper function
static float Cross(Vector2 a, Vector2 b) => a.X * b.Y - a.Y * b.X;
}