I have these errors from files that I have not made any changed to.
- I have tried regenerating Visual Studio files.
- I also uninstalled/reinstalled Unreal engine and Visual Studio.
- I originally started with Visual Studio 2019 but when I started getting these issues, I did update to Visual Studio 2022.
- One post I found said the issue was resolved by going to the Visual Studio Installer → Visual Study Community 2022 → Modify - Individual Components → uncheck IDE Support for Unreal Engine. but this did not resolve it for me
- Another post suggested Click Edit → Editor Preferences → Source Code Change Source Code Editor to “Visual Studio 2022” Click Tools → Refresh Visual Studio 2022 Project Click Tools → Open Visual Studio 2022 to open the project in Visual Studio
- I have tried opening various UE5 projects but the errors persist even when no code/classes have been added.
I'm lost in this dark world any help is appreciated!
Output:
[2023.01.15-23.40.10:775][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
[2023.01.15-23.40.11:312][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
[2023.01.15-23.40.12:303][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2023.01.15-23.40.12:304][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2023.01.15-23.40.12:615][ 0]LogInit: Error: VisualStudioToolsCommandlet looked like a commandlet, but we could not find the class.
Command failed with exit code 1.
Some of Error List:
Severity Code Description Project File Line Suppression State
Error (active) E1835 attribute "deprecated" does not apply here MyProject C:\Program Files\Epic Games\UE_5.1\Engine\Source\Runtime\CoreUObject\Public\Serialization\BulkData.h 283
Severity Code Description Project File Line Suppression State
Error (active) E1835 attribute "deprecated" does not apply here MyProject C:\Program Files\Epic Games\UE_5.1\Engine\Source\Runtime\CoreUObject\Public\Serialization\BulkData.h 1239
Severity Code Description Project File Line Suppression State
Error (active) E1455 member function declared with 'override' does not override a base class member MyProject C:\Program Files\Epic Games\UE_5.1\Engine\Source\Runtime\CoreUObject\Public\UObject\CoreNet.h 381
Severity Code Description Project File Line Suppression State
Error (active) E0020 identifier "FRHIViewableResource" is undefined MyProject C:\Program Files\Epic Games\UE_5.1\Engine\Source\Runtime\RHI\Public\RHI.h 2233
CodePudding user response:
Coming from a comment I gave to the original question:
The "Error List" window in Visual Studio does not work well with Unreal, due to parsing issues of IntelliSense. The best way to see if an Unreal project builds seems to be to just build it and ignore IntelliSense alltogether. In this case, it is best to set the dropdown in the "Error List" window to "Build" instead of "Build IntelliSense", to filter out any errors that just come from IntelliSense.
I found to just ignore the "Error List" and just work with the "Output" window to be a good solution as well, but that's just preference.