I have a program that downloads some lecture videos to view offline. I use below code to download and calculate percentage. Around 32-33% the calculated percentage is always going negative but in a weird way (33 -> -33 -> -32 -> -31 -> -30 etc...) till it hits 33 again. Download is finished then. I even calculated manually. Debug output is also below the code.
This happens consistently so i am doing something wrong surely but where?
private async Task CopyStream(
Lecture lecture,
Stream source,
Stream destination,
int sourceLength,
CancellationToken token,
int bufferSize = (16 * 1024))
{
var buffer = new byte[bufferSize];
if (sourceLength <= 0) return;
var totalBytesCopied = 0;
var bytesRead = -1;
while (bytesRead != 0)
{
bytesRead = await source.ReadAsync(buffer, 0, buffer.Length, token);
if (bytesRead == 0) break;
await destination.WriteAsync(buffer, 0, buffer.Length, token);
totalBytesCopied = bytesRead;
var progress = (int)Math.Round((double)(100 * totalBytesCopied) / sourceLength);
Debug.WriteLine(
$"Lecture={lecture.Title}, "
$"sourceLength={sourceLength}, "
$"totalBytesCopied={totalBytesCopied}, "
$"bytesRead={bytesRead}, progress={progress}");
RaiseLectureDownloadProgressChangedEvent(null,
new LectureDownloadProgressChangedEventArgs(lecture, progress));
}
}
Lecture=Lecture1, sourceLength=65777753, totalBytesCopied=21404088, bytesRead=16384, progress=33
Lecture=Lecture1, sourceLength=65777753, totalBytesCopied=21420472, bytesRead=16384, progress=33
Lecture=Lecture1, sourceLength=65777753, totalBytesCopied=21436856, bytesRead=16384, progress=33
Lecture=Lecture1, sourceLength=65777753, totalBytesCopied=21453240, bytesRead=16384, progress=33
Lecture=Lecture1, sourceLength=65777753, totalBytesCopied=21469624, bytesRead=16384, progress=33
Lecture=Lecture1, sourceLength=65777753, totalBytesCopied=21486008, bytesRead=16384, progress=-33
Lecture=Lecture1, sourceLength=65777753, totalBytesCopied=21502392, bytesRead=16384, progress=-33
Lecture=Lecture1, sourceLength=65777753, totalBytesCopied=21518776, bytesRead=16384, progress=-33
Lecture=Lecture1, sourceLength=65777753, totalBytesCopied=21535160, bytesRead=16384, progress=-33
Lecture=Lecture1, sourceLength=65777753, totalBytesCopied=21551544, bytesRead=16384, progress=-33
Lecture=Lecture1, sourceLength=65777753, totalBytesCopied=21567928, bytesRead=16384, progress=-33
Lecture=Lecture1, sourceLength=65777753, totalBytesCopied=21584312, bytesRead=16384, progress=-32
Lecture=Lecture1, sourceLength=65777753, totalBytesCopied=21600696, bytesRead=16384, progress=-32
CodePudding user response:
Lasse V. Karlsen gave the correct explanation in the comment.
To fix it, change:
var progress = (int) Math.Round((double) (100 * totalBytesCopied) / sourceLength);
into:
var progress = (int) Math.Round(((double)100) * totalBytesCopied / sourceLength);
or simply:
var progress = (int) Math.Round(100.0 * totalBytesCopied / sourceLength);
As he says, this will force everything to be done as floating point. The integers will automatically (implicitly) be converted to double
in that case. I removed a redundant parenthesis (but you can also just keep it).