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How do you export a project from Blender to Unity?

Time:10-17

This is what it looks like in blender:

Blender screenshot

and this is what it looks like after being exported to unity:

Unity Screenshot

The above is what results after only dragging the .blend file into the unity Assets folder, that's all I did. In Blender all the objects have only one Material with a single color or a single texture, so there's no complicated Materials. And in Unity I tried the "Extract Materials" option and it does nothing; and the "Extract Textures" option is greyed out.

I want it to look the same in Blender and Unity. Can someone point me in the right direction? I don't even know what to google anymore.

CodePudding user response:

It's quite easy to recreate that in Unity. Recreated in Unity

ShaderGraph also has a "Voronoi" Node, which is very similar. Instead of a Color-Ramp (Blender) I sampled a Gradient. ShaderGraph Nodes

For the fidget popper, I used a HDRP/Lit Shader on a new Material and just set Color, Metallic and Smoothness.

enter image description here

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