This is what it looks like in blender:
and this is what it looks like after being exported to unity:
The above is what results after only dragging the .blend file into the unity Assets folder, that's all I did. In Blender all the objects have only one Material with a single color or a single texture, so there's no complicated Materials. And in Unity I tried the "Extract Materials" option and it does nothing; and the "Extract Textures" option is greyed out.
I want it to look the same in Blender and Unity. Can someone point me in the right direction? I don't even know what to google anymore.
CodePudding user response:
It's quite easy to recreate that in Unity.
ShaderGraph also has a "Voronoi" Node, which is very similar. Instead of a Color-Ramp (Blender) I sampled a Gradient.
For the fidget popper, I used a HDRP/Lit Shader on a new Material and just set Color, Metallic and Smoothness.