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Modify Object Public Variables in Unity Timeline

Time:10-17

I have a script to control unique properties of a given character.

Im looking for ways to be able to change public variables of this given script inside a timeline, or simply remove/deactivate a gameobject.

Ideally, something more "generic" would be running some piece of code inside the timeline, having some arguments that could be inputed by configuring the timeline. Could i do things like call methods of scripts in timelines ?

Is this something doable ? I do not want to create animations for every timeline transition.

Would appreciate any help !

CodePudding user response:

As pointed out by a comment above, timeline signals is what solves this problem, as a way to inform external code that a specific timeline point has been reached.

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