I have a game where I want to show the history in a tableview. The game can be played exact with 4 players. The results of winners/losers can vary between 2w/2l, 3w/1l or 1w/3l.
Therefore I created a custom cell as a XIB, where I placed 3 labels (each for winner&losers, so 6 labels in total) in a stackview and I hide always 2 by default. Then, when I have more than one winner/loser I will unhide them and set the names.
But somehow my code does things I don't understand. I tried to debug my code but if it runs slowly it seems to be okay. I don't get it.
My Players
struct is just a small part of my Realm object. Also the whole allPlayers
array is just dummy data, usually I fetch it from realm.
struct Players {
let round: Int
let name: String
let winner: Bool
let loser: Bool
}
So I have setup my ViewController
standardly as follows:
class ViewController: UIViewController {
@IBOutlet weak var tableView: UITableView!
let allPlayers: [Players] = [Players(round: 1, name: "Mike", winner: false, loser: true), // Round 1 2:2
Players(round: 1, name: "Peter", winner: false, loser: true),
Players(round: 1, name: "Tim", winner: true, loser: false),
Players(round: 1, name: "Levi", winner: true, loser: false),
Players(round: 2, name: "Mike", winner: false, loser: true), // Round 2 1:3
Players(round: 2, name: "Peter", winner: false, loser: true),
Players(round: 2, name: "Tim", winner: false, loser: true),
Players(round: 2, name: "Levi", winner: true, loser: false),
Players(round: 3, name: "Mike", winner: true, loser: false), // Round 3 3:1
Players(round: 3, name: "Peter", winner: true, loser: false),
Players(round: 3, name: "Tim", winner: true, loser: false),
Players(round: 3, name: "Levi", winner: false, loser: true),
Players(round: 4, name: "Mike", winner: false, loser: true), // Round 4 2:2
Players(round: 4, name: "Peter", winner: false, loser: true),
Players(round: 4, name: "Tim", winner: true, loser: false),
Players(round: 4, name: "Levi", winner: true, loser: false),
Players(round: 5, name: "Mike", winner: false, loser: true), // Round 5 1:3
Players(round: 5, name: "Peter", winner: false, loser: true),
Players(round: 5, name: "Tim", winner: false, loser: true),
Players(round: 5, name: "Levi", winner: true, loser: false),
Players(round: 6, name: "Mike", winner: true, loser: false), // Round 6 3:1
Players(round: 6, name: "Peter", winner: true, loser: false),
Players(round: 6, name: "Tim", winner: true, loser: false),
Players(round: 6, name: "Levi", winner: false, loser: true),
Players(round: 7, name: "Mike", winner: true, loser: false), // Round 7 3:1
Players(round: 7, name: "Peter", winner: true, loser: false),
Players(round: 7, name: "Tim", winner: true, loser: false),
Players(round: 7, name: "Levi", winner: false, loser: true),
Players(round: 8, name: "Mike", winner: false, loser: true), // Round 8 1:3
Players(round: 8, name: "Peter", winner: false, loser: true),
Players(round: 8, name: "Tim", winner: false, loser: true),
Players(round: 8, name: "Levi", winner: true, loser: false),
Players(round: 9, name: "Mike", winner: false, loser: true), // Round 9 1:3
Players(round: 9, name: "Peter", winner: false, loser: true),
Players(round: 9, name: "Tim", winner: false, loser: true),
Players(round: 9, name: "Levi", winner: true, loser: false),
Players(round: 10, name: "Mike", winner: false, loser: true), // Round 10 2:2
Players(round: 10, name: "Peter", winner: false, loser: true),
Players(round: 10, name: "Tim", winner: true, loser: false),
Players(round: 10, name: "Levi", winner: true, loser: false),
Players(round: 11, name: "Mike", winner: false, loser: true), // Round 11 2:2
Players(round: 11, name: "Peter", winner: false, loser: true),
Players(round: 11, name: "Tim", winner: true, loser: false),
Players(round: 11, name: "Levi", winner: true, loser: false),
Players(round: 12, name: "Mike", winner: true, loser: false), // Round 12 3:1
Players(round: 12, name: "Peter", winner: true, loser: false),
Players(round: 12, name: "Tim", winner: true, loser: false),
Players(round: 12, name: "Levi", winner: false, loser: true)]
override func viewDidLoad() {
super.viewDidLoad()
tableView.dataSource = self
let nib = UINib.init(nibName: "TableViewCell", bundle: nil)
self.tableView.register(nib, forCellReuseIdentifier: "winLooseCell")
}
}
Because I fetch the data from Realm I made a separate class handler
to manage the results and so I only get back arrays of names of the winners/losers.
class Handler {
var winners: [String] = []
var losers: [String] = []
func getWinners(round: Int,dataBase: [Players]) -> [String] {
// Filtercode is just boilerplate, is dunno by realm
let filtered = dataBase.filter{ dataBase in
return dataBase.round == round
}
for i in 0...filtered.count - 1 {
if filtered[i].winner {
winners.append(filtered[i].name)
}
}
return winners
}
func getLosers(round: Int,dataBase: [Players]) -> [String] {
// Filtercode is just boilerplate, is dunno by realm
let filtered = dataBase.filter{ dataBase in
return dataBase.round == round
}
for i in 0...filtered.count - 1{
if filtered[i].loser {
losers.append(filtered[i].name)
}
}
return losers
}
}
And of course my tableView extension to create the whole thing
// MARK: Extension
extension ViewController: UITableViewDelegate, UITableViewDataSource {
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return (allPlayers.count / 4)
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let handler = Handler()
if indexPath.row == 10 {
// do nothing - just for a debugging breakpoint
}
let cell = tableView.dequeueReusableCell(withIdentifier: "winLooseCell") as! TableViewCell
let winner = handler.getWinners(round: indexPath.row 1, dataBase: allPlayers)
for i in 0...winner.count - 1 {
cell.winnerNameLabels[i].isHidden = false
cell.winnerNameLabels[i].text = winner[i]
}
let loser = handler.getLosers(round: indexPath.row 1, dataBase: allPlayers)
for i in 0...loser.count - 1 {
cell.loserNameLabels[i].isHidden = false
cell.loserNameLabels[i].text = loser[i]
}
cell.roundLabel.text = "\(indexPath.row 1)"
return cell
}
}
The class for the tableViewCell
class TableViewCell: UITableViewCell {
@IBOutlet var winnerNameLabels: [UILabel]!
@IBOutlet var loserNameLabels: [UILabel]!
@IBOutlet weak var roundLabel: UILabel!
}
and for some reason after I load the simulator I get in round 11 this weird behavior
Anyone got an idea why and how I can solve this issue?
CodePudding user response:
You're forgetting that cells are reused. A cell that appears in a certain row can reappear later in a different row — as you scroll, for instance. Therefore you must take account of what row this is, completely, in your logic for configuring the cell.
Thus, in cellForRowAt
, we see that your code might say
cell.winnerNameLabels[i].isHidden = false
But at no time do you ever say
cell.winnerNameLabels[i].isHidden = true
Therefore once you have unhidden a label for this cell, it remains unhidden no matter what row this cell is reused in, for the rest of the lifetime of the app.