The goal is to have a Shimmering loading animation. Like facebook and many other apps use.
If I put this in a TabView it works as expected, but if I have the code just in a NavigationView it jump around like in the video. Why does this happen?
If someone could guide me to a solution that would be great!
Video: https://imgur.com/a/wZ3jI1f
Here is the code:
import SwiftUI
struct ShimmeringListView: View {
public var body: some View {
return VStack {
ShimmeringCell()
ShimmeringCell()
}
}
}
private struct ShimmeringCell: View {
@State private var opacity: Double = Constants.minOpacity
public var body: some View {
cardShimmerAnimation
}
var cardShimmerAnimation: some View {
VStack {
ZStack {
backgroundRectangle
shimmerRectangles
}
}
.padding(.bottom, 20)
.padding(.top, 16)
}
var backgroundRectangle: some View {
Rectangle()
.fill(
LinearGradient(
gradient: Gradient(stops: [
Gradient.Stop(color: .lightGray, location: 0.476),
Gradient.Stop(color: .white, location: 0.524)
]),
startPoint: .top,
endPoint: .bottom))
.frame(height: 269)
.cornerRadius(Constants.cornerRadius)
.padding(.horizontal, 15)
}
var shimmerRectangles: some View {
VStack {
oneRectangle
.frame(height: 28)
.padding(.trailing, 73)
.padding(.bottom, 2)
oneRectangle
.frame(height: 20)
.padding(.trailing, 188)
.padding(.bottom, 2)
oneRectangle
.frame(height: 20)
.padding(.trailing, 130)
.padding(.bottom, 20)
oneRectangle
.frame(height: 20)
.padding(.trailing, 188)
.padding(.vertical, 8)
oneRectangle
.frame(height: 20)
.padding(.trailing, 116)
Divider()
.padding(.horizontal, 32)
.padding(.vertical, 8)
oneRectangle
.frame(height: 20)
.padding(.trailing, 52)
}
}
var oneRectangle: some View {
let baseAnimation = Animation.easeInOut(duration: Constants.duration)
let repeatedAnimation = baseAnimation.repeatForever(autoreverses: true)
return RoundedRectangle(cornerRadius: Constants.cornerRadius)
.fill(Color.loadingColor)
.opacity(opacity)
.transition(.opacity)
.padding(.leading, 31)
.animation(repeatedAnimation)
.onAppear {
self.opacity = Constants.maxOpacity
}
}
}
private struct Constants {
static let duration: Double = 0.9
static let minOpacity: Double = 0.25
static let maxOpacity: Double = 1.0
static let cornerRadius: CGFloat = 6.0
}
CodePudding user response:
You just need two small changes (see comments inlined in the code):
return RoundedRectangle(cornerRadius: Constants.cornerRadius)
.fill(Color.loadingColor)
.opacity(opacity)
.transition(.opacity)
.padding(.leading, 31)
.animation(repeatedAnimation, value: opacity) //<-- Add value: parameter
.onAppear {
DispatchQueue.main.async { //<-- wrap in DispatchQueue.main.async
self.opacity = Constants.maxOpacity
}
}
In terms of why: For the animation
modifier, use of the animation
without the value
parameter is deprecated and we should expect to use value:
. For the DispatchQueue
, my best guess is that the NavigationView
has an implicit animation attached and we need to start this animation on the next run loop to make sure that it's separate.